3D Display for Wagering Game Machine Events
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Solution Overview
Problem
Wagering game machines face challenges in maintaining player interest due to repetitive content, necessitating frequent updates in game themes, settings, and visual experiences to enhance entertainment value.
Innovation Solution
A gaming system with a 3D display device capable of presenting graphical objects in both flat and real 3D forms, utilizing a hardware platform with both standard and real 3D graphics libraries to create immersive visual experiences by determining the depth and positioning of graphical objects relative to the screen.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a standard 2D display is used for wagering games, then the device complexity is low and ease of manufacture is high, but the entertainment value and player engagement are insufficient due to repetitive content
Solution Approach 1:
The patent applies dimensionality change by transitioning from standard 2D display to real 3D display capability. The system includes a 3D display device with a screen that can present graphical objects in real three-dimensional space, allowing objects to appear in front of or behind the screen. This dimensional enhancement directly increases entertainment value and player engagement while maintaining manageable device complexity through software-based rendering.
2Adaptability or versatility
If real 3D graphics library is implemented, then the visual experience and player engagement are enhanced, but the software complexity and processing requirements increase
Solution Approach 1:
The patent segments the graphics rendering system into two distinct libraries: a standard graphics library for conventional 2D rendering and a real 3D graphics library for three-dimensional rendering. This segmentation allows the system to selectively apply real 3D rendering only where needed for graphical objects that benefit from depth perception, while other elements continue to use standard rendering. The graphical subsystem includes separate function calls for each library, managing software complexity through modular organization.
Solution Approach 2:
The display device is designed with multi-functionality, capable of presenting graphical objects in both flat 2D form and real 3D form. The system can dynamically switch between rendering modes based on the specific game context and object requirements. This universality allows the same hardware platform to support both standard and real 3D graphics libraries, providing enhanced visual experience without requiring entirely separate systems.
3Adaptability or versatility
If graphical objects are rendered in real 3D form, then player engagement and excitement are increased, but the processing power and computational resources required increase
Solution Approach 1:
The patent implements partial action by applying real 3D rendering selectively rather than universally. The system determines whether to render graphical objects in real 3D form based on specific game events, object types, and contextual requirements. Not all graphical objects are rendered in real 3D; only those where depth perception enhances player engagement. This selective approach reduces overall processing power requirements while maintaining high player engagement for critical visual elements.
Data Source
AI summary
Systems and methods include a wagering game machine having a three-dimensional monitor. Certain events are 3D transition events that cause certain graphical elements presented by the wagering game to be rendered as real 3D objects using the three-dimensional monitor.


