3D Drawing System with Real-Time Spatial Tracking

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Solution Overview

Problem

Existing 3D drawing systems fail to provide real-time feedback and personalized immersive experiences, as they typically produce two-dimensional images with delayed feedback and lack depth, making them less engaging for users in interactive environments.

Innovation Solution

A 3D drawing system that uses stereo cameras or magnetic sensors to track a wand tip in 3D space, providing real-time feedback by projecting the instantaneous locus of points on a stereo projection screen, allowing users to create persistent 3D images with immediate visual feedback, and incorporates image capture and processing to personalize the experience by integrating the user's image into a 3D environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional 2D drawing systems are used, then the system complexity is low, but the immersive experience and user engagement are insufficient

Engineering Contradiction:
Improveimmersive experienceVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transitions from traditional 2D drawing to 3D volumetric drawing by introducing depth as a new dimension. Users can draw in three-dimensional space using a wand, and the system captures and displays these drawings with true depth perception, creating an immersive experience that goes beyond flat screens.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent introduces specialized intermediaries including a wand with tracking capability, stereo cameras or magnetic sensors for capture, and a stereo projection system for display. These intermediaries bridge the gap between user input and immersive output, enabling the complex 3D experience while managing system complexity through modular design.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of time

If light painting systems are used, then creative drawing is enabled, but real-time feedback is not provided as the trail is only visible after the photograph is produced

Engineering Contradiction:
Improvefeedback delayVSAvoidvisibility during drawing
Core Design Contradiction:
Loss of timeVSLoss of information

Solution Approach 1:

The system implements real-time feedback by continuously capturing the wand's position during drawing and immediately displaying the evolving 3D image on the projection screen. This allows users to see their drawing progress instantly, enabling corrective adjustments during the drawing process rather than discovering errors only after completion.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system maintains continuous capture and display during the entire drawing process. Unlike light painting where the camera shutter remains open for the duration, this system continuously updates the 3D display in real-time, ensuring the useful action of visual feedback is continuous rather than deferred to a single moment after drawing completion.

Inventive Principle:
Principle #20Continuity of useful action

3Adaptability or versatility

If 3D technology is implemented, then immersive experience is enhanced, but the experience becomes less unique as home 3D systems become common

Engineering Contradiction:
Improvepersonalized experienceVSAvoidtechnology complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by capturing the user's image and integrating it into the 3D environment before the drawing begins. This personalization setup occurs in advance, allowing the user to see themselves within the 3D scene and enhancing the unique, personalized experience that distinguishes this system from generic home 3D entertainment.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system combines multiple functions into a unified 3D drawing platform: it captures user images, integrates them into 3D environments, enables volumetric drawing with real-time feedback, and provides immersive display. This multi-functionality creates a unique experience that goes beyond what home 3D systems can offer, justifying the technology complexity through enhanced versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Productivity

If stereo projection is used, then real-time 3D feedback is provided, but the device complexity increases compared to 2D systems

Engineering Contradiction:
Improvereal-time feedback speedVSAvoidprojection system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system replaces complex mechanical 3D display mechanisms with optical and computational approaches. Instead of using mechanical stereoscopes or complex lens systems, it employs stereo projection with polarized or anaglyph glasses, combined with real-time computer graphics processing, to achieve 3D feedback with manageable complexity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system offers an immersive and interactive 3D drawing experience with real-time feedback, enabling users to create dynamic, depth-filled images within a personalized 3D world, enhancing engagement and entertainment value.

Implementation Method 1

A 3D drawing system tracks a wand tip used by an artist or user to draw in a 3D space, such as by using stereo cameras or magnetic sensors

Methodology Applied
Scientific Effect3D spatial tracking:

Implementation Method 2

The captured wand tip points in 3D space are displayed, such as with a pair of projectors providing left and right eye images, nearly simultaneously with their capture on the projection surface immediately in front of the artist or system user

Methodology Applied
Scientific Effect3D projection:

Data Source

PatentUS9778741B2System and method for providing a three dimensional (3D) immersive artistic experience and interactive drawing environment
Publication Date: 2017.10.03 DISNEY ENTERPRISES INC
  • US9778741B2 patent drawing
  • US9778741B2 patent drawing
  • US9778741B2 patent drawing

AI summary

A method for providing a three dimensional (3D) drawing experience. The method includes capturing a 3D image of a participant and then processing this image to key the participant's image from a background. The keyed participant's image is mixed with a 3D background image such as frames or scenes from a 3D movie, and the mixed 3D image is projected on a projection screen. For example, left and right eye images may be projected from a pair of projectors with polarization films over the lenses, and the projection screen may be a polarization-maintaining surface such as a silver screen. The user moves a drawing instrument in space in front of the projection screen, and spatial tracking performed to generate a locus of 3D positions. These 3D positions are used to create a 3D drawing image that is projected with the 3D background and participant images in real time.