3-D Drawing View-Lock Constraint for Accurate Scene Reconstruction

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current 3-D modeling techniques face challenges in reconstructing arbitrary objects and scenes due to restrictive assumptions and high projection errors, especially when dealing with semitransparent and specular surfaces, and lack robustness in image matching, limiting their generality and accuracy.

Innovation Solution

An interactive 3-D drawing method that employs a 'view-lock' constraint, allowing users to manipulate 3-D drawing primitives without changing their appearance on a selected input image, using camera calibration information to align features across multiple images, enabling the reconstruction of complex shapes and free-form surfaces.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If fully automatic scanner systems are used for 3-D reconstruction, then productivity is improved, but manufacturing precision deteriorates due to high production costs and inability to handle semitransparent and specular surfaces

Engineering Contradiction:
Improve3-D reconstruction speedVSAvoidreconstruction accuracy
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

The system segments the 3-D reconstruction process into two distinct phases: (1) automatic camera calibration phase that processes multiple images to determine camera parameters, and (2) manual interactive modeling phase that uses calibrated camera data combined with user input. This segmentation allows the system to leverage automatic processing for routine tasks while maintaining human oversight for complex decision-making, thereby improving both productivity and precision simultaneously

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces camera calibration data as an intermediary element that bridges automatic image processing and manual modeling. The calibration data (intrinsic and extrinsic parameters) serves as a mediator that enables the system to combine machine efficiency with human expertise, allowing automatic scanners to provide structured data while human operators apply contextual understanding for accurate reconstruction of challenging surfaces

Inventive Principle:
Principle #24Intermediary (Mediator)

2Manufacturing precision

If interactive modeling systems with manual constraints are used, then manufacturing precision is improved by avoiding complex image matching, but device complexity increases due to reliance on user supplied constraints

Engineering Contradiction:
Improvereconstruction accuracyVSAvoidsystem operation complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The system performs preliminary camera calibration automatically before the interactive modeling phase. By pre-computing camera parameters (focal length, principal point, distortion coefficients, and extrinsic parameters) from multiple images, the system eliminates the need for users to manually determine these complex parameters during modeling, thereby reducing operational complexity while maintaining high precision

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The camera calibration process operates autonomously without user intervention, automatically processing input images to extract camera parameters. This self-service capability handles the mathematically complex image matching and calibration tasks automatically, freeing users to focus solely on the simpler task of providing semantic constraints and model definitions

Inventive Principle:
Principle #25Self-service

3Ease of operation

If restrictive assumptions are made about scene content and object shapes, then ease of operation is improved for specific object types, but adaptability deteriorates for arbitrary objects and free-form surfaces

Engineering Contradiction:
Improvemodeling simplicityVSAvoidobject type coverage
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent creates a universal interactive modeling framework that can handle diverse object types including planar structures, curved surfaces, semitransparent objects, and specular surfaces through a single unified approach. The system uses camera projection geometry as a universal mathematical model that applies to all object types, eliminating the need for separate specialized algorithms for different object categories while maintaining ease of operation through consistent user interaction

Inventive Principle:
Principle #6Universality (Multi-functionality)

4Manufacturing precision

If laser-scanner based systems are used, then manufacturing precision is improved for accurate 3-D models, but object-generated harmful factors increase due to high production costs limiting widespread use

Engineering Contradiction:
Improve3-D model accuracyVSAvoidproduction cost
Core Design Contradiction:
Manufacturing precisionVSObject-generated harmful factors

Solution Approach 1:

The system uses 2-D image copies (photographs) as input instead of requiring expensive laser-scanner hardware. By reconstructing 3-D models from multiple 2-D image copies combined with user constraints and camera calibration data, the system achieves comparable accuracy to laser scanning at a fraction of the cost, eliminating the harmful economic barrier while maintaining manufacturing precision

Inventive Principle:
Principle #26Copying

Data Source

PatentUS8947423B2Direct 3-D drawing by employing camera view constraints
Publication Date: 2015.02.03 OCALI BILISIM TEKNOLOJILERI YAZILIM DONANIM SAN TIC
  • US8947423B2 patent drawing
  • US8947423B2 patent drawing
  • US8947423B2 patent drawing

AI summary

An interactive 3-D drawing method supports 3-D modeling of real-world scenes captured in the form of multiple images taken from different locations and angles. The method enables the user manipulate a 3-D drawing primitive without changing its appearance on a selected input image.