3D Object Editing Visualizations for Placement and Lighting Control

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Solution Overview

Problem

Conventional content creation systems for three-dimensional environments face challenges such as complexity in operations, difficulty in understanding object relationships, and limited control over illumination, leading to user inefficiency and frustration.

Innovation Solution

Implementing a content navigation control to navigate through the history of three-dimensional object creation, a manipulation visualization to guide object placement, and a shadow control to manage illumination, allowing for user-defined visual characteristics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional content creation systems are used for three-dimensional environments, then basic editing functionality is provided, but user interaction efficiency decreases and operation complexity increases

Engineering Contradiction:
Improveuser interaction efficiencyVSAvoidoperation complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces visualization aids as intermediary elements between the user and the complex 3D editing operations. These visualizations include manipulation guides that display alignment indicators, snapping targets, and transformation previews, serving as mediators that translate complex spatial relationships into intuitive visual feedback without requiring users to understand the underlying computational complexity

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system implements real-time feedback mechanisms that provide users with immediate visual information about the state of 3D objects and their relationships. This includes displaying alignment guides, transformation previews, and relationship indicators that continuously update as users interact with objects, enabling efficient iterative editing without requiring users to mentally track complex state changes

Inventive Principle:
Principle #23Feedback

2Illumination intensity

If detailed control over illumination is implemented, then rendering quality improves, but system complexity and computational requirements increase

Engineering Contradiction:
Improverendering qualityVSAvoidsystem complexity
Core Design Contradiction:
Illumination intensityVSDevice complexity

Solution Approach 1:

The illumination control system is segmented into discrete, independently controllable parameters such as light position, intensity, color temperature, and shadow settings. Each parameter can be adjusted separately through dedicated controls, allowing users to achieve high-quality rendering effects by combining simple individual adjustments rather than managing a monolithic complex lighting system

Inventive Principle:
Principle #1Segmentation

3Manufacturing precision

If manual interaction is used for object placement, then precision can be achieved, but time consumption increases significantly

Engineering Contradiction:
Improveobject placement precisionVSAvoidtime consumption
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system performs preliminary actions by automatically calculating and displaying optimal placement positions, alignment guides, and snapping targets before the user finalizes object placement. These pre-computed visual aids guide users to precise placements with a single action, eliminating the need for time-consuming manual adjustment while maintaining high precision

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Alignment guides and snapping indicators serve as intermediary elements that mediate between arbitrary user placement actions and precise positioning requirements. These visual guides automatically compute the relationship between objects and provide step-by-step visual feedback, enabling users to achieve precise placements intuitively without manual measurement or calculation

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12561931B2Three-dimensional object editing and visualizations
Publication Date: 2026.02.24 ADOBE INC
  • US12561931B2 patent drawing
  • US12561931B2 patent drawing
  • US12561931B2 patent drawing

AI summary

Three-dimensional object edit and visualization techniques and systems are described. In a first example, a content navigation control is implemented by a content editing system to aid navigation through a history of how a three-dimensional environment and a three-dimensional object included in the environment is created. In a second example, the content editing system is configured to streamline placement of a three-dimensional object within a three-dimensional environment. The content editing system, for instance, generates a manipulation visualization in support of corresponding editing operations to act as a guide, e.g., as an alignment guide or an option guide. In a third example, the content editing system implements a shadow control that is usable as part of an editing and as a visualization to control rendering of illumination within a three-dimensional environment.