3D Environment UI with 2D Previews for Lower Compute Demand

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Solution Overview

Problem

Generating three-dimensional environments is resource-intensive and often requires significant computing resources, with modifications being as demanding as initial creation, leading to inefficiencies.

Innovation Solution

A user interface that guides users through generating 3D environments by displaying 2D previews and suggested inputs, allowing editing before full 3D creation, thereby reducing resource consumption.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If a three-dimensional environment is generated using computational models, then the visual quality and detail of the environment are improved, but the computing resources and time required increase significantly

Engineering Contradiction:
Improvevisual qualityVSAvoidcomputing resources
Core Design Contradiction:
Manufacturing precisionVSUse of energy by moving object

Solution Approach 1:

The system segments the environment generation process into distinct stages: initial 3D generation, 2D screenshot capture, 2D editing, and 3D regeneration. This allows users to perform detailed editing in the computationally lighter 2D domain rather than manipulating the full 3D environment directly.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system creates 2D screenshot copies of the 3D environment that can be edited independently. These 2D representations serve as proxies for the full 3D data, allowing users to make visual adjustments without directly manipulating the resource-intensive 3D model structures.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If modifications are made to a previously-generated three-dimensional environment, then the environment can be refined and improved, but the resource consumption is as high as generating a new environment

Engineering Contradiction:
Improveenvironment refinementVSAvoidcomputing resources
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary actions by generating 2D screenshots and allowing all desired edits to be completed in the 2D domain before triggering a 3D regeneration. This preliminary editing phase avoids the need for multiple resource-intensive 3D regeneration cycles.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The 2D screenshot serves as an intermediary between the user's editing intentions and the 3D environment regeneration. Users interact with this lightweight 2D representation rather than the full 3D model, and only the final consolidated changes trigger a 3D update.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If users directly edit the three-dimensional environment, then precise control over the environment details is achieved, but the operational complexity and resource requirements increase

Engineering Contradiction:
Improveenvironment controlVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system uses disposable 2D screenshots instead of requiring direct manipulation of persistent 3D environment data structures. These 2D images can be freely edited and discarded or regenerated without affecting the underlying 3D model until the final regeneration step.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

Data Source

PatentUS20250238113A1User Interface for Generating a Three-Dimensional Environment
Publication Date: 2025.07.24 APPLE INC
  • US20250238113A1 patent drawing
  • US20250238113A1 patent drawing
  • US20250238113A1 patent drawing

AI summary

A method includes receiving, via a graphical user interface (GUI), a first user input that corresponds to a request to generate a three-dimensional (3D) environment. The method includes after receiving the first user input, displaying, within the GUI, suggested inputs that further characterize the first user input. The method includes displaying two-dimensional (2D) previews of the 3D environment prior to generating the 3D environment where each 2D preview is associated with a corresponding one of the suggested inputs.