3D Environment Interaction Input Mechanism

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Solution Overview

Problem

Current user interfaces for virtual and augmented reality environments are cumbersome, inefficient, and place a significant cognitive burden on users, requiring multiple inputs to navigate and interact within these environments, which wastes energy and time, especially in battery-operated devices.

Innovation Solution

The implementation of a method that allows for efficient interaction through a single input device, enabling users to transition between immersive and non-immersive modes, manage application interfaces, and perform biometric input enrollment resets, while reducing the number of inputs needed and providing intuitive access to different representations within virtual environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If multiple inputs are required to navigate and interact within virtual reality environments, then navigation and interaction can be achieved, but user cognitive burden increases and energy consumption increases

Engineering Contradiction:
Improveuser interaction efficiencyVSAvoiddevice energy consumption
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system implements a universal input mechanism where a single input device can perform multiple functions including navigation, mode switching, and interaction control. This multi-functional approach consolidates what would traditionally require multiple separate inputs into a unified control system, reducing both cognitive burden and energy consumption.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent extracts and eliminates unnecessary intermediate input steps from the interaction flow. By directly mapping user intentions to system responses and removing redundant confirmation steps, the system achieves efficient navigation and interaction with minimal inputs, thereby reducing energy consumption.

Inventive Principle:
Principle #2Taking out (Extraction)

2Ease of operation

If multiple inputs are required to navigate and interact within virtual reality environments, then navigation and interaction can be achieved, but interaction time increases

Engineering Contradiction:
Improveuser interaction efficiencyVSAvoidinteraction time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs preliminary actions by anticipating user needs and pre-configuring the environment accordingly. For example, the system can pre-load navigation paths or pre-position interaction elements based on predicted user intentions, eliminating the need for multiple sequential inputs and reducing overall interaction time.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements skipping mechanisms that allow the system to bypass unnecessary intermediate steps in the interaction flow. By directly transitioning between states and skipping redundant confirmation steps, the system achieves rapid navigation and interaction with minimal user inputs.

Inventive Principle:
Principle #21Skipping (Rushing through)

3Adaptability or versatility

If conventional user interfaces are used in extended reality environments, then basic interaction is possible, but the interface becomes cumbersome and complex

Engineering Contradiction:
Improveinterface adaptabilityVSAvoiduser interface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The user interface is designed to be dynamic rather than static, adapting its complexity and structure based on the current context, user preferences, and task requirements. This dynamic adaptation allows the interface to simplify automatically for common tasks while providing advanced options when needed, reducing perceived complexity without sacrificing versatility.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system applies local quality by customizing different portions of the interface according to specific functional requirements. Rather than making the entire interface uniformly complex or simple, critical functions receive simplified dedicated controls while less critical functions use standard interfaces, optimizing the balance between adaptability and complexity.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20240152244A1Devices, Methods, and Graphical User Interfaces for Interacting with Three-Dimensional Environments
Publication Date: 2024.05.09 APPLE INC
  • US20240152244A1 patent drawing
  • US20240152244A1 patent drawing
  • US20240152244A1 patent drawing

AI summary

While displaying an application user interface, a device detects a first input to an input device of the one or more input devices, the input device provided on a housing of the device that includes the one or more display generation components. In response to detecting the first input, the device replaces display of at least a portion of the application user interface by displaying a home menu user interface via the one or more display generation components. While displaying the home menu user interface, the device detects a second input to the input device provided on the housing of the device; and in response to detecting the second input to the input device provided on the housing of the device: the device dismisses the home menu user interface.