3D Environment Synthesis from 2D Images

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Solution Overview

Problem

Viewing two-dimensional (2D) images does not provide an immersive experience as it fails to capture the full essence of the physical environment, including sounds and unseen elements.

Innovation Solution

A device and method that synthesize a three-dimensional (3D) computer-generated environment based on a 2D image and stored information, enhancing the user experience by incorporating sounds, animations, and additional environmental elements not captured in the 2D image.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If a 2D image is used to represent the physical environment, then the device complexity is low, but the immersion and completeness of the experience deteriorates

Engineering Contradiction:
Improvesimplicity of 2D image representationVSAvoidloss of sounds and unseen elements
Core Design Contradiction:
Device complexityVSLoss of information

Solution Approach 1:

The patent transforms a two-dimensional image into a three-dimensional environment by adding depth, spatial relationships, and additional dimensions. The system generates a 3D representation that includes elements not visible in the original 2D image, such as background objects, spatial audio, and environmental details, thereby recovering lost information while maintaining system simplicity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If a 3D environment is synthesized with additional elements and sounds, then the immersion and completeness of the experience improves, but the device complexity increases

Engineering Contradiction:
Improverecovery of sounds and environmental elementsVSAvoidcomplexity of 3D environment synthesis
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system automatically generates a 3D environment from a 2D image without requiring manual user input. The AI model autonomously identifies objects, infers spatial relationships, generates appropriate sounds, and constructs the immersive environment, making the complex process transparent to the user while delivering high-quality results.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent creates a virtual copy of the physical environment represented in the 2D image. Instead of requiring users to physically visit or manually reconstruct the scene, the system generates a digital twin that replicates the environment's visual and auditory characteristics, providing an immersive experience without the complexity of physical reconstruction.

Inventive Principle:
Principle #26Copying

3Ease of operation

If the system automatically synthesizes 3D environment without user input, then the ease of operation improves, but the processing resources consumed increases

Engineering Contradiction:
Improveautomation of environment generationVSAvoidprocessing resources for synthesis
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary processing by pre-identifying key objects and elements in the 2D image before generating the full 3D environment. The AI model analyzes the image structure, segments important components, and prepares spatial data in advance, which optimizes subsequent rendering and reduces real-time processing requirements.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12272008B2Generating a three-dimensional environment based on an image
Publication Date: 2025.04.08 APPLE INC
  • US12272008B2 patent drawing
  • US12272008B2 patent drawing
  • US12272008B2 patent drawing

AI summary

Various implementations disclosed herein include devices, systems, and methods for synthesizing an environment based on an image. In various implementations, a device includes a non-transitory memory and one or more processors coupled with the non-transitory memory. In various implementations, a method includes determining an engagement score that characterizes a level of engagement between a user and a representation of a subject included in an image. In some implementations, the method includes, in response to the engagement score satisfying an engagement threshold, obtaining stored information regarding the subject, and synthesizing an environment based on the image and the stored information regarding the subject.