3D Experience Sharing With Live Environment Alignment

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Solution Overview

Problem

Existing asynchronous experience sharing technologies face challenges in maintaining temporal relevance and effective lifetime due to environmental changes, leading to incongruous content when viewed at a later time.

Innovation Solution

Utilize three-dimensional data capture and live data updates to enhance the accuracy and precision of recreating events or occurrences in extended reality, reducing computational resources and latency by combining earlier-captured and live-captured data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If two-dimensional image data is used for asynchronous experience sharing, then the system complexity is reduced and ease of manufacture is improved, but the immersion quality and depth context are degraded

Engineering Contradiction:
Improvesystem complexityVSAvoidimmersion quality
Core Design Contradiction:
Ease of manufactureVSReliability

Solution Approach 1:

The patent transitions from two-dimensional image data to three-dimensional volumetric data by incorporating depth information through time-of-flight modalities. This dimensionality change enables true spatial reconstruction of environments, providing depth context and improving immersion quality while maintaining manageable system complexity through efficient data processing pipelines

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Reliability

If three-dimensional data capture is implemented, then the immersion quality and depth context are improved, but the device complexity and computational overhead increase

Engineering Contradiction:
Improveimmersion qualityVSAvoidcomputational resources
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system performs preliminary capture of complete three-dimensional environmental data using time-of-flight modalities before the viewing event. This pre-captured volumetric data is stored and later reconstructed according to viewer position and perspective, eliminating the need for complex real-time computational processing during actual viewing while maintaining high immersion quality

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent creates digital copies of the three-dimensional environment through volumetric capture, storing multiple perspectives and depth information. These digital copies can be reconstructed and viewed from different positions without requiring additional computational resources at viewing time, reducing real-time device complexity while preserving immersion quality

Inventive Principle:
Principle #26Copying

3Device complexity

If environmental changes are not accounted for, then the system simplicity is maintained, but the temporal relevance and congruency of content degrade over time

Engineering Contradiction:
Improvesystem simplicityVSAvoidtemporal relevance
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The system incorporates feedback mechanisms that compare the current environment state with the originally captured three-dimensional data. By detecting environmental changes and adjusting the reconstruction accordingly, the system maintains temporal relevance and congruency of content over time while managing complexity through selective updating based on change detection

Inventive Principle:
Principle #23Feedback

4Speed

If real-time processing is required for three-dimensional data, then the responsiveness is improved, but the computational overhead and latency increase

Engineering Contradiction:
ImproveresponsivenessVSAvoidcomputational latency
Core Design Contradiction:
SpeedVSLoss of time

Solution Approach 1:

The system performs all computationally intensive three-dimensional data processing, reconstruction, and optimization in advance before the viewing event. This preliminary processing eliminates real-time computational latency during actual viewing, providing instant responsiveness when users interact with the immersive content while avoiding the trade-off between real-time processing and computational overhead

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Improves the temporal relevance and accuracy of immersive content by aligning and modifying data to match the current environment, reducing computational overhead and latency in extended reality systems.

Implementation Method 1

Any suitable environment mapping technology will be appreciated and can include, for example and without limitation, time-of-flight modalities

Methodology Applied
Scientific EffectTime of flight: Time of Flight

Data Source

PatentUS20250371815A1Methods and systems for generating immersive, congruous content for asynchronous experience sharing
Publication Date: 2025.12.04 ADEIA IMAGING LLC
  • US20250371815A1 patent drawing
  • US20250371815A1 patent drawing
  • US20250371815A1 patent drawing

AI summary

Systems and methods are described for enabling asynchronous experience sharing between users visiting the same environment at two different times. First image data is received, captured during a first time period, wherein the first image data comprises data characterizing the environment in three dimensions. Stored second image data is accessed, the stored second image data captured during a second time period earlier than the first time period, the stored second image data characterizing the environment in three dimensions. A display image is caused to be rendered at a user device during the first time period based on the first image data, the display image comprising an object from the second image data.