3D Face Model Editing With Parameterized Feature Objects
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Solution Overview
Problem
Existing face modeling technologies for robots are limited to two-dimensional editing methods, failing to meet the needs of diverse face designs and lacking sufficient delicacy and vividness.
Innovation Solution
A face model editing system and method that utilizes a modeling platform and an editing platform to generate and edit three-dimensional face models by adjusting object parameters of face feature animation objects, enhancing the delicacy and vividness of face models.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If two-dimensional face editing method is used, then the operation simplicity is maintained, but the face model delicacy and vividness deteriorate
Solution Approach 1:
The patent transitions from two-dimensional face editing to three-dimensional face model generation by introducing depth and spatial dimensions. The system constructs 3D face models with multiple dimensional parameters (position, size, rotation, etc.) that enable realistic spatial relationships and lighting effects, thereby improving face model delicacy and vividness while maintaining operational simplicity through automated parameter mapping.
2Adaptability or versatility
If customized robot face platforms are launched, then the adaptability to diverse face designs is improved, but the operation complexity increases
Solution Approach 1:
The patent creates a universal face model editing system that can handle diverse face designs through a unified platform. The system uses standardized parameter structures and modular face feature animation objects that can be configured for different robot roles (friendly role in bank, professional appearance in hospital, etc.) without requiring separate customization platforms, thereby reducing operation complexity while maintaining high adaptability.
Solution Approach 2:
The system enables diverse face designs by adjusting parameters of face feature animation objects rather than requiring complete model redesigns. By modifying parameters such as position, size, rotation, and other attributes of facial features, the system can adapt to various design requirements (different robot roles, occasions, etc.) while keeping the operation simple and systematic.
3Manufacturing precision
If three-dimensional face model generation is implemented, then the face model delicacy and vividness are improved, but the computational resources and time required increase
Solution Approach 1:
The system performs preliminary actions by pre-defining face feature animation objects with standardized parameter structures and relationships. The parameter mapping relationships between 2D editing interface and 3D model parameters are established in advance, allowing rapid generation of 3D face models when editing instructions are received, thereby reducing model generation time while maintaining high delicacy.
Data Source
AI summary
A face model editing method adapted to a face model editing system having a modeling platform and an editing platform is provided. The modeling platform has a plurality of face feature animation objects and a plurality of object parameters thereof. The face model editing method includes: receiving an object selection instruction by using the editing platform, and accessing the object parameter of the face feature animation object from the modeling platform according to the object selection instruction; receiving an adjusting instruction by using the editing platform, and adjusting the accessed object parameter; transmitting, by the editing platform, the adjusted object parameter to the modeling platform to update the object parameters; and generating, by the modeling platform, a three-dimensional face model by using the updated object parameters in combination with the face feature animation objects, and transmitting the three-dimensional face model to the editing platform for demonstration.


