3D Face Model Editing With Parameterized Feature Objects

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Solution Overview

Problem

Existing face modeling technologies for robots are limited to two-dimensional editing methods, failing to meet the needs of diverse face designs and lacking sufficient delicacy and vividness.

Innovation Solution

A face model editing system and method that utilizes a modeling platform and an editing platform to generate and edit three-dimensional face models by adjusting object parameters of face feature animation objects, enhancing the delicacy and vividness of face models.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If two-dimensional face editing method is used, then the operation simplicity is maintained, but the face model delicacy and vividness deteriorate

Engineering Contradiction:
Improveoperation simplicityVSAvoidface model delicacy
Core Design Contradiction:
Ease of operationVSManufacturing precision

Solution Approach 1:

The patent transitions from two-dimensional face editing to three-dimensional face model generation by introducing depth and spatial dimensions. The system constructs 3D face models with multiple dimensional parameters (position, size, rotation, etc.) that enable realistic spatial relationships and lighting effects, thereby improving face model delicacy and vividness while maintaining operational simplicity through automated parameter mapping.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If customized robot face platforms are launched, then the adaptability to diverse face designs is improved, but the operation complexity increases

Engineering Contradiction:
Improvediverse face designsVSAvoidoperation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a universal face model editing system that can handle diverse face designs through a unified platform. The system uses standardized parameter structures and modular face feature animation objects that can be configured for different robot roles (friendly role in bank, professional appearance in hospital, etc.) without requiring separate customization platforms, thereby reducing operation complexity while maintaining high adaptability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system enables diverse face designs by adjusting parameters of face feature animation objects rather than requiring complete model redesigns. By modifying parameters such as position, size, rotation, and other attributes of facial features, the system can adapt to various design requirements (different robot roles, occasions, etc.) while keeping the operation simple and systematic.

Inventive Principle:
Principle #35Parameter changes

3Manufacturing precision

If three-dimensional face model generation is implemented, then the face model delicacy and vividness are improved, but the computational resources and time required increase

Engineering Contradiction:
Improveface model delicacyVSAvoidmodel generation time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-defining face feature animation objects with standardized parameter structures and relationships. The parameter mapping relationships between 2D editing interface and 3D model parameters are established in advance, allowing rapid generation of 3D face models when editing instructions are received, thereby reducing model generation time while maintaining high delicacy.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12444114B2Face model editing system and face model editing method
Publication Date: 2025.10.14 ASUSTEK COMPUTER INC
  • US12444114B2 patent drawing
  • US12444114B2 patent drawing
  • US12444114B2 patent drawing

AI summary

A face model editing method adapted to a face model editing system having a modeling platform and an editing platform is provided. The modeling platform has a plurality of face feature animation objects and a plurality of object parameters thereof. The face model editing method includes: receiving an object selection instruction by using the editing platform, and accessing the object parameter of the face feature animation object from the modeling platform according to the object selection instruction; receiving an adjusting instruction by using the editing platform, and adjusting the accessed object parameter; transmitting, by the editing platform, the adjusted object parameter to the modeling platform to update the object parameters; and generating, by the modeling platform, a three-dimensional face model by using the updated object parameters in combination with the face feature animation objects, and transmitting the three-dimensional face model to the editing platform for demonstration.