3D Finger Interaction Trajectory Capture for Real-Time Analysis
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Solution Overview
Problem
Existing methods for acquiring finger interaction trajectories are limited to two-dimensional spaces, cannot simultaneously collect finger trajectory and interaction data, and are restricted by tracking ranges and environments, making comprehensive analysis difficult.
Innovation Solution
A method utilizing a wearable motion capture device and three-dimensional modeling to collect and analyze finger interaction trajectories in a three-dimensional space, enabling simultaneous collection and analysis of finger trajectory and interaction data, with reduced computational complexity.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If video image recognition technology is used to track finger movement, then finger trajectory data can be collected, but the data is limited to two-dimensional space and interaction data cannot be collected simultaneously
Solution Approach 1:
The patent transitions from two-dimensional video image tracking to three-dimensional motion capture technology. The motion capture system uses multiple cameras to capture finger movements from multiple angles, reconstructing three-dimensional trajectory data. This dimensional expansion allows simultaneous collection of both trajectory information and interaction data in three-dimensional space, resolving the limitation of traditional video-based methods.
2Loss of information
If prototype component interaction analysis is performed, then interaction data can be collected, but finger trajectory data is not collected
Solution Approach 1:
The patent merges two previously separate data collection approaches into a unified system. The motion capture system simultaneously captures both the three-dimensional trajectory of finger movements and the interaction events with the prototype component. By integrating these functions into a single system, the patent eliminates the need to choose between trajectory collection and interaction data collection, achieving both simultaneously.
3Area of stationary object
If camera-based tracking is used, then finger trajectory can be recorded, but the tracking range is limited by camera coverage
Solution Approach 1:
The motion capture system is designed with multi-functionality to handle various tracking scenarios. By using multiple cameras positioned at different locations and angles, the system creates overlapping coverage areas that collectively provide comprehensive three-dimensional tracking space. This universal approach allows the system to track finger movements across a larger area without requiring a single complex camera setup, as each camera contributes to the overall three-dimensional reconstruction.
4Device complexity
If traditional two-dimensional trajectory analysis is performed, then processing is simpler, but comprehensive analysis of finger interaction is difficult
Solution Approach 1:
The patent applies three-dimensional modeling to represent the interaction space, allowing comprehensive analysis of finger trajectories in three-dimensional space. The system constructs a three-dimensional model of the interaction environment and maps the captured motion data onto this model, enabling detailed analysis of interaction patterns, contact points, and movement paths that cannot be achieved with two-dimensional analysis, while managing computational complexity through efficient algorithms.
Data Source
AI summary
A finger interaction trajectory acquisition method and system, and a storage medium are provided. The method includes: acquiring, in response to an individual hand interacting with a target object through a finger, motion posture information continuously collected by a three-dimensional motion capture system to obtain three-dimensional position coordinates of a to-be-measured joint or bone of the individual hand; sequentially determining whether a finger position at each timestamp is located on the target object in a predetermined coordinate system, and storing, in response to determining that a finger interaction occurs, the position coordinates of the distal phalanx as an interaction position point and storing the corresponding timestamp; and drawing a finger trajectory and a finger interaction trajectory.


