3D Fixed-Odds Fantasy Games for Low-Time Fan Participation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing fantasy sports activities are time-consuming and difficult for casual fans to participate in, often requiring significant effort and understanding of player selection, and are challenging for operators to attract a broader audience.

Innovation Solution

A system offering skill-based, chance-based games with fixed odds payouts, allowing users to select winners through 3D advanced choice games, with graphical displays and risk management tools, enabling quick and casual participation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional fantasy sports activities are used to increase fan interest and excitement, then fan engagement is improved, but the time commitment and complexity required from participants increases significantly

Engineering Contradiction:
Improvefan engagementVSAvoidtime commitment
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The fantasy sports activity is divided into discrete weekly contests rather than requiring continuous team management. Each week presents independent matchups and player selections, allowing fans to participate in individual contests without committing to long-term team building and management strategies.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Fans are required to make only partial selections (e.g., choosing winners of specific matchups or selecting certain players) rather than building complete fantasy teams. This reduces the scope of required analysis and decision-making while maintaining the core excitement of predicting sports outcomes.

Inventive Principle:
Principle #16Partial or excessive action

2Adaptability or versatility

If traditional fantasy sports activities require detailed player selection and team formation, then skill-based engagement is improved, but the difficulty of participation increases for casual fans

Engineering Contradiction:
Improveskill-based engagementVSAvoidease of participation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The complex task of building a fantasy team is segmented into simple weekly matchup predictions. Instead of evaluating entire rosters and making draft decisions, fans only need to predict winners of specific games or matchups, dramatically simplifying the skill requirements while maintaining engagement.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The most time-consuming aspects of fantasy sports (team drafting, roster management, player evaluation) are extracted and removed. Only the core entertaining element (predicting game outcomes) remains, making the activity accessible to casual fans while preserving skill-based engagement for those who choose to analyze matchups deeply.

Inventive Principle:
Principle #2Taking out (Extraction)

3Adaptability or versatility

If fantasy sports require extensive player evaluation and team drafting, then competitive depth is improved, but the device complexity and operational difficulty increase

Engineering Contradiction:
Improvecompetitive depthVSAvoidoperational complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The competitive process is segmented into independent weekly contests with standardized formats. Each week presents the same type of simplified challenge (predicting matchup winners), eliminating the complexity of draft strategies, roster construction, and long-term team management while maintaining competitive depth through skill-based prediction.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12521636B2Platform for enhanced chance-based games with fixed odds payouts
Publication Date: 2026.01.13 VETNOS LLC
  • US12521636B2 patent drawing
  • US12521636B2 patent drawing
  • US12521636B2 patent drawing

AI summary

A system for presenting a chance-based game. The system includes at least one server having a processor configured to execute machine-readable code. The processor is configured to cause the server to create and provide a set of 3D chance-based games to the plurality of presentation devices of the users, which each present the set of 3D chance-based games on a respective display. Each game of the set having an assigned fixed odds payout structure based on winning user selections. The server receives, over the wide area network, data from the presentation devices characterizing a set of user-selected or computer selected winners of the 3D chance-based games. The server updates the event data pertinent to participants in the actual events associated with the 3D advanced choice games. The server uses the updated data to calculate and assign payouts to the users based on the fixed payout structure.