3D Chance-Based Gaming Platform with Fixed-Odds Payouts for Casual Users
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Solution Overview
Problem
Existing fantasy sports activities are time-consuming and difficult for casual fans to participate in, requiring significant effort and time to form and manage teams, and are limited by the need to participate at the start of a season, making it hard to join multiple leagues or play casually.
Innovation Solution
A system that offers chance-based, skill-based games with fixed odds payouts, allowing users to select winners through 3D advanced choice games, with graphical displays and risk management tools, enabling quick and casual participation.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional fantasy sports activities are used, then fan interest and excitement in sports events are increased, but the time and effort required to form and manage teams becomes excessive
Solution Approach 1:
The patent extracts the core competitive element (team performance evaluation) from the complex draft and management process. Users simply select players for their fantasy team without going through lengthy drafts, and the system automatically manages team compositions and evaluations, eliminating hours of manual team formation work while preserving the fantasy sports experience
Solution Approach 2:
The system automatically performs team management tasks including player selection, team composition optimization, and performance evaluation without requiring user intervention. The fantasy sports platform handles roster management, scoring calculations, and league standings automatically, allowing users to participate casually without dedicating significant time to team management
2Adaptability or versatility
If traditional fantasy sports leagues are joined, then competitive engagement is increased, but the requirement to participate at the start of a season limits flexibility
Solution Approach 1:
The patent implements dynamic league formation that allows users to join, leave, or create fantasy sports leagues at any time during the season rather than being locked into pre-season registration. League parameters such as team sizes, scoring rules, and participant numbers can be dynamically adjusted to accommodate casual participants joining late, making the system adaptable to varying user availability and interest levels
Solution Approach 2:
The fantasy sports platform provides universal access to multiple league types and formats (head-to-head, round robin, salary cap, etc.) that can be joined independently at different times. Users can participate in multiple leagues simultaneously with different team configurations, allowing casual fans to engage in competitive fantasy sports without being constrained by a single league structure or seasonal commitment
3Measurement precision
If extensive player evaluation is performed, then team selection quality is improved, but the complexity and time required increases significantly
Solution Approach 1:
The system performs preliminary player evaluation and ranking before users need to make selections. The fantasy sports platform pre-calculates player statistics, project ed performance metrics, and compatibility scores based on upcoming matchups and historical data, presenting users with pre-analyzed player options that require minimal evaluation effort while maintaining high selection quality
Solution Approach 2:
The patent introduces an intermediary system (the fantasy sports platform) that acts as a mediator between raw player statistics and user decision-making. The platform's algorithms automatically evaluate player performance data, injury reports, matchup statistics, and other factors to generate optimized team recommendations, freeing users from directly analyzing complex statistics while still achieving data-driven team selections
Data Source
AI summary
A system for presenting a chance-based game. The system includes at least one server having a processor configured to execute machine-readable code. The processor is configured to cause the server to create and provide a set of 3D chance-based games to the plurality of presentation devices of the users, which each present the set of 3D chance-based games on a respective display. Each game of the set having an assigned fixed odds payout structure based on winning user selections. The server receives, over the wide area network, data from the presentation devices characterizing a set of user-selected or computer selected winners of the 3D chance-based games. The server updates the event data pertinent to participants in the actual events associated with the 3D advanced choice games. The server uses the updated data to calculate and assign payouts to the users based on the fixed payout structure.


