3D Gaming Machine Layered Game Surfaces

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Solution Overview

Problem

Electronic gaming machines lack innovative features to compete for user attention and engage players, as existing games often rely on static or two-dimensional displays, failing to provide immersive and dynamic gaming experiences.

Innovation Solution

The implementation of an electronic gaming machine with a three-dimensional graphics processor that generates and presents layered game surfaces, allowing game symbols to be removed and integrated with graphical animation effects, creating an interactive and immersive 3D gaming environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional 2D displays are used in gaming machines, then device complexity is reduced and ease of manufacture is improved, but player engagement and immersion are insufficient

Engineering Contradiction:
Improveplayer engagementVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transitions from traditional 2D display to 3D stereoscopic display, adding a depth dimension to the gaming interface. This dimensionality change creates layered game surfaces (foreground and background) that provide enhanced player engagement and immersion while managing device complexity through integrated 3D processing capabilities

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If static game displays are used, then device complexity is minimized, but user interaction and game dynamics are limited

Engineering Contradiction:
Improveuser interactionVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic game surfaces where game elements can be removed from the foreground surface and integrated into the background surface through graphical animation effects. This dynamic transformation enhances user interaction and game progression incentives while managing complexity through programmed graphical processing

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The game display is segmented into multiple independent game surfaces (foreground and background layers), allowing separate manipulation and interaction with each layer. This segmentation enables complex interactive gameplay while organizing device complexity into manageable modular components

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS9754442B23D enhanced gaming machine with foreground and background game surfaces
Publication Date: 2017.09.05 IGT CANADA SOLUTIONS ULC
  • US9754442B2 patent drawing
  • US9754442B2 patent drawing
  • US9754442B2 patent drawing

AI summary

Disclosed is an electronic gaming machine that includes an electronic data store storing game data for a given game; an electronic 3D-enabled gaming display; and one or more processors. The processors are configured to: generate, with at least a three-dimensional graphics processor, game surfaces using the game data, each of the game surfaces for displaying at least one game symbol thereon; present a three-dimensional view of the game surfaces on the electronic display, the game surfaces arranged in layers such that a foreground game surface appears to be closer to the user than a background game surface; and in response to a game trigger event: remove at least one game symbol displayed on the foreground game surface from the game; and integrate at least one game symbol displayed on the background game surface into the game such that the integrated game symbol interacts with remaining game symbols displayed on the foreground game surface.