3D Gaming Surface Rendering for User Engagement

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Solution Overview

Problem

Current gaming systems lack innovative features to engage users, particularly in three-dimensional game experiences, which are essential for competing for attention in the gaming market.

Innovation Solution

The implementation of an electronic gaming machine and system that provides a three-dimensional selection game with multiple matrices layered in a three-dimensional configuration, using a processor to receive and display game data, determine winning combinations, and display game components in a distinguishing manner, including visual characteristics such as shape, color, and depth, to enhance user interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional two-dimensional gaming interfaces are used, then device simplicity is maintained, but user engagement and market competitiveness deteriorate

Engineering Contradiction:
Improveuser engagementVSAvoidgaming system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies dimensionality change by transitioning from traditional two-dimensional gaming interfaces to three-dimensional gaming experiences. The system displays multiple gaming surface representations (first, second, third surfaces) in a three-dimensional space, allowing players to interact with game components across different spatial planes. This is achieved through a display device that renders 3D visual characteristics including depth, perspective, and multi-surface orientations, thereby enhancing user engagement while maintaining manageable system complexity through software-based 3D rendering.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If multiple gaming surface representations are layered in three-dimensional configuration, then user interaction is enhanced, but processing requirements increase

Engineering Contradiction:
Improveuser interactionVSAvoidprocessing power
Core Design Contradiction:
Ease of operationVSPower

Solution Approach 1:

The patent applies segmentation by dividing the gaming interface into multiple distinct gaming surface representations (first surface, second surface, third surface), each potentially containing separate game components or gameplay areas. These segmented surfaces are then layered in three-dimensional space, allowing independent manipulation and interaction with each surface while the processor manages them as discrete units. This segmentation approach enhances user interaction by providing distinct interactive zones while optimizing processing efficiency through modular handling of game data for each surface.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If three-dimensional visual characteristics are implemented, then game immersion is improved, but display complexity increases

Engineering Contradiction:
Improvegame immersionVSAvoiddisplay complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies local quality by applying three-dimensional visual characteristics selectively to different gaming surface representations and game components. Each gaming surface can have its own specific 3D properties, orientations, and visual attributes tailored to the type of game content it displays. This allows the system to enhance immersion for specific game elements while maintaining simpler display requirements for other areas, optimizing the balance between immersion and display complexity through localized 3D rendering.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS11302140B2Systems and methods for three dimensional games in gaming systems
Publication Date: 2022.04.12 IGT CANADA SOLUTIONS ULC
  • US11302140B2 patent drawing
  • US11302140B2 patent drawing
  • US11302140B2 patent drawing

AI summary

An electronic gaming machine, an electronic gaming system, and a computer-implemented method for providing three dimensional selection games in a gaming system are disclosed. The electronic gaming machines includes: at least one processor; at least one persistent data store; at least one receiver to receive game data for storage in the at least one persistent data store; and a display device configured with a user interface to display: 1) a multi-faceted gaming surface comprising at least two gaming surface representations; and 2) a portion of the game data as a first set of 3D game components on one or more of the at least two gaming surface representations in accordance with a set of game rules for a given game, each one of the 3D game components having a symbol associated thereto.