3D Graphics Processor for Interactive Gaming View Window

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Solution Overview

Problem

Traditional electronic gaming machines lack innovative features to compete for user attention and engagement, necessitating the introduction of three-dimensional enhancements to create immersive and interactive experiences.

Innovation Solution

The integration of a 3D graphics processor and an electronic 3D-enabled touch-sensitive gaming display device within the gaming machine, allowing for the generation of interactive 3D game environments with prize selection zones and navigation animations, enabling players to interactively explore and select prize symbols through touch inputs and gestures.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional 2D display and game interface are used, then device complexity is low and ease of manufacture is high, but user engagement and competitiveness are insufficient

Engineering Contradiction:
Improveuser engagementVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transitions from traditional 2D game displays to a 3D virtual environment, allowing players to navigate and interact with game elements in three-dimensional space. This dimensional enhancement creates immersive experiences and increases user engagement without requiring complete system replacement

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system creates a virtual copy of the game environment in 3D space that mirrors the functionality of traditional 2D games while adding spatial depth and interaction dimensions. This virtual replication allows enhanced engagement while maintaining compatibility with existing game logic and rules

Inventive Principle:
Principle #26Copying

2Ease of operation

If 3D graphics processor and touch-sensitive display are integrated, then interactive gaming experience is enhanced, but manufacturing complexity and cost increase

Engineering Contradiction:
Improveinteractive gaming experienceVSAvoidmanufacturing complexity
Core Design Contradiction:
Ease of operationVSEase of manufacture

Solution Approach 1:

The patent combines the 3D graphics processing unit, touch-sensitive display device, and game controller into an integrated gaming system. This merging of components streamlines the manufacturing process by reducing the number of separate units that need to be assembled and coordinated

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The gaming machine is designed with multi-functional capabilities, where the same hardware platform supports both traditional 2D games and enhanced 3D interactive games. This universality allows manufacturers to produce a single versatile device rather than separate specialized machines

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If virtual navigation and prize selection interface are implemented, then player interaction and excitement are increased, but game rule complexity increases

Engineering Contradiction:
Improveplayer interactionVSAvoidgame rule complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic navigation within the 3D virtual environment, where players can move, rotate, and explore the game space in real-time. The interface adapts to player actions, providing contextual controls and feedback that simplify interaction despite the complex underlying 3D geometry and game logic

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9886818B2Enhanced gaming machine with interactive three dimensional game environment
Publication Date: 2018.02.06 IGT CANADA SOLUTIONS ULC
  • US9886818B2 patent drawing
  • US9886818B2 patent drawing
  • US9886818B2 patent drawing

AI summary

An electronic gaming machine that includes a three-dimensional (3D) graphics processor to generate a 3D game environment for a game. A display controller defines a view window of the three-dimensional game environment. The view window defines a portion of the three-dimensional game environment. An electronic display device displays, via a display interface, the portion of the three-dimensional game environment defined by the view window using the 3D graphics processor. A player input device detects a player request interaction input to update the view window to navigate within the three dimensional game environment. In response to detection by the player input device, the display controller updates the view window based on the update action to define another portion of the three-dimensional game environment. The player can navigate throughout the 3D game environment using player request interaction input.