3D Gesture Detection in Gaming Systems

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Solution Overview

Problem

Gaming machines lack innovative methods to enhance player interaction and engagement, relying on traditional input methods that do not fully utilize physical gestures in three-dimensional space, limiting the entertainment value and player appeal.

Innovation Solution

A method that involves receiving player inputs, displaying three-dimensional images, and modifying them based on physical gestures detected in three-dimensional coordinate space using infrared or laser radiation, RFID systems, and pressure sensors, allowing players to interact with gaming machines without touching them, and providing haptic feedback through vibrations and scents.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional input methods are used in gaming machines, then the machine structure remains simple and reliable, but player engagement and entertainment value are limited

Engineering Contradiction:
Improveplayer interaction capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent replaces traditional mechanical input devices (buttons, levers) with a motion detection system that uses infrared or laser radiation to sense player gestures in three-dimensional space. This substitution enables intuitive physical interaction without mechanical contact, significantly enhancing player engagement while maintaining system reliability through non-mechanical sensing.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces an intermediary sensing system that detects physical gestures in 3D space and translates them into game control inputs. This intermediary layer (comprising infrared/laser sensors and coordinate processing) bridges the gap between simple physical movement and complex game interaction, allowing versatile player control without direct mechanical complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If players must touch the gaming machine to interact, then the interaction method is simple and reliable, but the entertainment value and player appeal are reduced

Engineering Contradiction:
Improveinteraction intuitivenessVSAvoidsensing system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces mechanical contact-based input with optical sensing (infrared or laser radiation detection). Players can make physical gestures in three-dimensional space without touching the machine, creating intuitive and immersive interaction that enhances ease of operation while the optical sensing system handles the complexity of gesture detection and translation.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Illumination intensity

If traditional 2D displays are used, then the display system remains simple, but the immersion and entertainment value are limited

Engineering Contradiction:
Improvevisual engagementVSAvoiddisplay system complexity
Core Design Contradiction:
Illumination intensityVSDevice complexity

Solution Approach 1:

The patent transitions from traditional two-dimensional displays to three-dimensional visual representation. The system displays virtual objects in 3D space that correspond to the physical gesture space, allowing players to interact with and view objects from multiple angles. This dimensional enhancement significantly improves visual engagement and immersion while the display system renders the 3D environment.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances player engagement by allowing intuitive and immersive interactions with virtual objects in a three-dimensional space, increasing the entertainment value and perceived control over game outcomes, thereby attracting more players and increasing operator profitability.

Implementation Method 1

transmitting energy into the 3D coordinate space, the energy corresponding to radiation having a wavelength in an infrared or a laser range

Methodology Applied
Scientific EffectInfrared radiation detection: Infrared Radiation

Implementation Method 2

transmitting energy into the 3D coordinate space, the energy corresponding to radiation having a wavelength in an infrared or a laser range

Methodology Applied
Scientific EffectLaser radiation detection: Laser

Data Source

PatentUS10235827B2Interaction with 3D space in a gaming system
Publication Date: 2019.03.19 LNW GAMING INC
  • US10235827B2 patent drawing
  • US10235827B2 patent drawing
  • US10235827B2 patent drawing

AI summary

A gaming system for interacting with a wagering game in 3D space includes sensors positioned to define a 3D volume within which things may be introduced to make gestures that are detected in the 3D volume and associated with wagering-game functions Different 3D gestures cause different wagering-game functions to be earned out One gesture browses among selections involved in the game outcome while another gesture selects a wagering-game element 3D gestures change virtual camera angles to view hidden surfaces 3D wagering-game objects Gestures include throwing physical dice that transition to virtual dice whereupon the game software takes over to depict a randomly selected game outcome RFID-tagged chips are placed on tables to determine their value and location A fishing game detects a hook attached to a fishing rod held by the player and displays a virtual representation of the hook on four video displays.