3D Gesture Input Across Multiple Displays With View Context

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Solution Overview

Problem

Existing gesture input technologies in computing systems, such as air and touch gestures, lack the ability to determine the specific direction of gestures across multiple displays or windows, leading to ambiguity in command execution.

Innovation Solution

A system that uses camera and microphone arrays to detect user gestures and determines the current view or display focus, allowing gestures to be interpreted and executed appropriately based on the active view, incorporating three-dimensional physics interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If gesture input technologies are used without view context, then gesture recognition is simple, but gesture direction and target identification become ambiguous

Engineering Contradiction:
Improvegesture input simplicityVSAvoidgesture direction information
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent introduces view context as an intermediary element between the gesture and the command execution. The system determines which display or window is the current view and uses this context to resolve gesture ambiguity. This intermediary (view context) provides the necessary directional information without requiring complex gesture variations, thus resolving the contradiction between simplicity and information completeness.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple displays are supported without view determination, then system versatility is improved, but gesture target identification becomes ambiguous

Engineering Contradiction:
Improvemulti-display supportVSAvoidgesture target identification accuracy
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The system performs preliminary determination of the current view (which display or window is active) before executing the gesture command. This preliminary action establishes the context needed for accurate target identification across multiple displays. By preparing this contextual information in advance, the system maintains both versatility and precision without requiring additional complex input from the user.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If physics interactions are added to gestures, then realism and complexity of interactions are improved, but system complexity increases

Engineering Contradiction:
Improveinteraction realismVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a universal physics engine that handles multiple types of interactions (gravity, collision, momentum) through a single integrated system. This multi-functional approach allows realistic physics-based gestures without proportionally increasing system complexity, as the same physics infrastructure serves multiple interaction purposes rather than requiring separate specialized systems for each interaction type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12585335B2Gesture input with multiple views, displays and physics
Publication Date: 2026.03.24 INTEL CORP
  • US12585335B2 patent drawing
  • US12585335B2 patent drawing
  • US12585335B2 patent drawing

AI summary

Gesture input with multiple displays, views, and physics is described. In one example, a method includes generating a three dimensional space having a plurality of objects in different positions relative to a user and a virtual object to be manipulated by the user, presenting, on a display, a displayed area having at least a portion of the plurality of different objects, detecting an air gesture of the user against the virtual object, the virtual object being outside the displayed area, generating a trajectory of the virtual object in the three-dimensional space based on the air gesture, the trajectory including interactions with objects of the plurality of objects in the three-dimensional space, and presenting a portion of the generated trajectory on the displayed area.