3D Gesture Interaction Space for Virtual Camera Manipulation

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Solution Overview

Problem

Conventional machine interfaces are limited and do not effectively utilize the potential of user-defined interactions with virtual objects for controlling machines.

Innovation Solution

A method for creating user-defined interface modalities in a 3D sensor space by detecting and interpreting gestures of control objects, such as hands or tools, to define spatial attributes and manipulate virtual cameras and objects, using techniques like strokes, circular sweeps, and vector fields to enhance interaction modalities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional machine interfaces are used, then the interface is simple and easy to understand, but the interface is limited and does not effectively utilize user-defined interactions with virtual objects

Engineering Contradiction:
Improveinterface versatilityVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transitions from traditional 2D screen-based interfaces to 3D spatial interfaces using gesture recognition. Users interact with virtual objects in three-dimensional space through hand gestures, allowing for more natural and versatile control while maintaining intuitive operation through spatial metaphors and physical gesture mappings.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system introduces virtual objects as intermediaries between the user and the machine control system. These virtual objects serve as mediators that translate physical gestures into digital commands, enabling users to interact with complex machine functions through simple, intuitive gestures without directly programming or configuring the underlying systems.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If traditional control methods are used, then the control mechanism is simple, but the control capability and precision are limited

Engineering Contradiction:
Improvegesture recognition precisionVSAvoidcontrol system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent replaces traditional mechanical control interfaces (buttons, switches, dials) with gesture-based control systems. The system uses computer vision and motion sensing technologies to detect and interpret hand gestures, translating physical movements into digital control signals with high precision while eliminating the need for physical control devices.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system detects and interprets multiple parameters of gestures including position, orientation, velocity, acceleration, and gesture shape. By analyzing these parameters, the system can distinguish between different gesture types and intent, enabling precise control with a single degree of freedom while maintaining robustness against variations in gesture execution.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If complex virtual interaction spaces are created, then the interaction capability is enhanced, but the system complexity increases

Engineering Contradiction:
Improveinteraction capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a universal virtual interaction framework that can handle multiple types of interactions (selection, manipulation, navigation, control) through a unified gesture recognition system. The same core technology platform supports various application scenarios and machine control functions, reducing overall system complexity through code reuse and standardized interaction patterns.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system segments the complex interaction space into discrete virtual objects and interaction zones. Each virtual object can be independently manipulated through specific gestures, and the system processes gestures by identifying which virtual object or zone is being targeted. This segmentation allows complex interactions to be broken down into manageable, intuitive atomic operations.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250355506A1User-Defined Virtual Interaction Space and Manipulation of Virtual Cameras with Vectors
Publication Date: 2025.11.20 SIM IP HXR LLC
  • US20250355506A1 patent drawing
  • US20250355506A1 patent drawing
  • US20250355506A1 patent drawing

AI summary

The technology disclosed relates to creating user-defined interaction spaces and modalities in a three dimensional (3D) sensor space in response to control gestures. It also relates to controlling virtual cameras in the 3D sensor space using control gestures and manipulating controls of the virtual cameras through the control gestures. In particular, it relates to defining one or more spatial attributes of the interaction spaces and modalities in response to one or more gesture parameters of the control gesture. It also particularly relates to defining one or more visual parameters of a virtual camera in response to one or more gesture parameters of the control gesture.