3D Golf Event Data Mapping for Immersive XR Views
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Solution Overview
Problem
Existing systems for disseminating live event data, particularly for sporting events like golf tournaments, do not provide a sufficiently immersive and interactive experience for fans, limiting the depth of engagement and information availability.
Innovation Solution
A system that renders 3D models in an extended reality environment and dynamically maps live event data onto these models, allowing users to interactively view and navigate through tournament information, including live shot trails, leaderboards, and video, using spatial computing devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional 2D broadcast graphics are used for live event data presentation, then the system complexity remains low and ease of operation is maintained, but the immersion depth and fan engagement are insufficient
Solution Approach 1:
The patent transitions from traditional 2D broadcast graphics to three-dimensional virtual reality environments. Live event data is overlaid onto 3D virtual representations of sporting venues, transforming the presentation from flat screens to immersive spatial displays that surround the viewer, thereby significantly increasing immersion depth while managing system complexity through standardized VR platforms
Solution Approach 2:
The system introduces virtual reality headsets and spatial computing devices as intermediary tools between the viewer and the live event. These devices mediate the presentation of event data by rendering 3D virtual environments and overlaying information, bridging the gap between traditional broadcasting and immersive experiences without requiring complete system redesign
2Adaptability or versatility
If comprehensive live event data is overlaid in traditional 2D format, then information availability increases, but viewer engagement and experience depth remain limited
Solution Approach 1:
The system moves navigation from 2D screen interfaces to 3D spatial navigation within virtual environments. Users can move freely around virtual venues, approach different areas of interest, and interact with overlaid data from multiple angles, transforming static information browsing into dynamic spatial exploration that enhances engagement while providing intuitive navigation
Solution Approach 2:
The virtual environment and overlaid data presentations are designed to be dynamic and adaptive rather than static. Information displays adjust based on user position, orientation, and focus, with data elements appearing, disappearing, or repositioning automatically, creating an adaptive interface that responds to user behavior and maintains ease of operation despite increased engagement depth
3Loss of information
If 3D virtual reality environments with live data overlays are implemented, then immersion experience and information depth are enhanced, but processing requirements and system complexity increase
Solution Approach 1:
The system segments the virtual environment and information presentation into discrete, manageable components. The 3D venue is divided into zones with specific data overlays, and information is presented in modular elements that can be independently rendered and managed, reducing overall processing requirements while maintaining comprehensive information depth
Solution Approach 2:
The system implements selective rendering where not all elements of the virtual environment are rendered at maximum detail simultaneously. Processing power is allocated dynamically based on user focus and importance of information, rendering high-detail elements only where needed while using lower-detail representations elsewhere, thereby reducing overall processing requirements while preserving critical information depth
Data Source
AI summary
A system for providing an extended reality environment that incorporates real-world event data into 3D models representative of the real-world event within the extended reality environment includes an XR processing unit configured to dynamically download 3D hole models of the course, receive real-world live shot data of shots taken on the holes during a golf tournament; map the shot data to the 3D hole models; and cause a spatial computing device to render hole views and immersive views comprising the mapped shot data rendered directly on the 3D hole models in real-time in an interactive extended reality environment. The mapped shot data includes shot trails representative of the shots taken on the golf course, The hole views and immersive views may utilize the same source file.


