3D Golf Game Modular Cups and Auto-Scoring
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Solution Overview
Problem
Existing miniature golf games lack versatility and engagement for players in recreational settings, as they often feature static courses and limited interactive elements, failing to adapt to different themes and competitive dynamics.
Innovation Solution
A 3-dimensional golf game setup with a horizontal, vertical, and curvilinear surface featuring ball-receiving cups of varying sizes and arrangements, allowing for themed gameplay variations and incorporating an automatic scoring system with digital display and mobile app connectivity for enhanced player interaction and competition.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional miniature golf games use static courses with fixed layouts, then the game structure is simple and easy to manufacture, but the game lacks versatility and player engagement
Solution Approach 1:
The golf course is divided into multiple modular holes, each with independent tees, cups, and obstacles. These modular units can be reconfigured to create different course layouts and themes, enabling gameplay versatility while maintaining manufacturing simplicity through standardized components.
Solution Approach 2:
The game components are designed with multi-functionality, where the same physical elements (tees, cups, obstacles) can serve different purposes across various themed gameplay modes. This allows a single physical structure to support multiple game variations, enhancing versatility without increasing device complexity.
2Adaptability or versatility
If automatic scoring systems with digital displays and mobile app connectivity are added, then player engagement and competitive features are enhanced, but device complexity increases
Solution Approach 1:
The automatic scoring system provides real-time feedback to players through digital displays and mobile app notifications when balls are detected in cups. This enhances competitive dynamics and player engagement by immediately recognizing and recording scores, while the feedback mechanism uses simple sensor-triggered responses rather than complex processing.
Solution Approach 2:
The scoring system operates autonomously by automatically detecting ball positions, calculating scores, and updating displays without requiring manual intervention from game officials or players. This self-service capability enhances competitive dynamics while minimizing the operational complexity burden on users.
3Adaptability or versatility
If multiple themed gameplay options are enabled, then player engagement increases, but the difficulty of detecting and measuring game states increases
Solution Approach 1:
Different themed gameplay modes are implemented by changing parameters such as cup point values, obstacle configurations, and scoring rules rather than requiring fundamentally different physical structures. The system detects and measures game states by monitoring these parameter variations, making multi-theme support manageable despite increased complexity.
Data Source
AI summary
A 3-Dimensional golf game having a horizontal surface, a vertical surface, and a curvilinear surface that interconnects the horizontal and vertical surfaces, wherein at least the vertical surface includes one or more ball-receiving cups. The game of skill is played by one or more players putting or striking a golf ball along the horizontal surface with sufficient force to travel through the curvilinear surface and up the vertical surface. The force of gravity then causes the ball to return back down the vertical surface and—if appropriately aimed and struck—the ball travels downwardly into the opening of the least one ball receiving cup. Players are awarded points for successfully landing the ball into the ball receiving cup and the game may include differently sized and/or positioned cups having different point values.


