3D Golf Game Vertical Surface Cup Arrangement

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Solution Overview

Problem

Existing miniature golf games lack versatility and interactive elements suitable for diverse themes and competitive play in compact spaces like bars, recreation centers, and game rooms.

Innovation Solution

A 3-dimensional golf game setup with a horizontal, vertical, and curvilinear surface featuring ball-receiving cups of varying sizes and arrangements, allowing for themed gameplay and automatic scoring systems with digital displays, enabling multiple player interactions and remote competition.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional 2D miniature golf games are used, then the game is simple and easy to manufacture, but the game lacks versatility and interactive elements for diverse themes and competitive play

Engineering Contradiction:
Improveversatility and interactive elementsVSAvoidgame setup complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transitions from traditional 2D miniature golf to a 3D game by introducing vertical surfaces and curvilinear pathways. The playing surface includes a horizontal surface, a vertical surface, and a curvilinear surface that interconnects them, creating multi-dimensional ball trajectories and significantly enhancing game versatility and thematic possibilities.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The game setup is designed to support multiple game modes and themes through configurable elements. The system can accommodate various ball-receiving cup arrangements, scoring configurations, and thematic designs, allowing the same physical structure to serve diverse gameplay purposes from competitive scoring to themed challenges.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If ball-receiving cups are mounted only on horizontal surfaces, then the game structure is simple, but the game lacks thematic variety and competitive scoring options

Engineering Contradiction:
Improvethemed gameplay varietyVSAvoidcup arrangement complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Ball-receiving cups are mounted on vertical surfaces in addition to horizontal surfaces, utilizing the third dimension to create varied cup arrangements. This enables themes such as vertical stacking, wall-mounted targets, and multi-level scoring zones, significantly expanding thematic gameplay possibilities.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

Different regions of the playing surface offer distinct cup mounting options with varying characteristics. Vertical surfaces provide for stacked or clustered cup arrangements, while horizontal surfaces accommodate traditional flat layouts, allowing each area to have optimized qualities for specific game modes or difficulty levels.

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If no digital scoring system is implemented, then the game is simple to operate, but real-time tracking and remote competition features are unavailable

Engineering Contradiction:
Improvecompetitive and social featuresVSAvoidgame operation simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

A digital scoring system provides real-time feedback to players through electronic displays that automatically track and show current scores. The system detects when balls enter ball-receiving cups and immediately updates displayed scores, enabling competitive play and remote competition while maintaining intuitive operation through automatic detection.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The scoring system operates autonomously by automatically detecting ball entries into cups through sensors or other detection mechanisms. The system self-updates scores without requiring manual intervention, preserving ease of operation while enabling sophisticated competitive and social features including remote access and real-time tracking.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20240024749A13-dimensional golf game
Publication Date: 2024.01.25 SCHULZ CHRISTOPHER
  • US20240024749A1 patent drawing
  • US20240024749A1 patent drawing
  • US20240024749A1 patent drawing

AI summary

A 3-Dimensional golf game having a horizontal surface, a vertical surface, and a curvilinear surface that interconnects the horizontal and vertical surfaces, wherein at least the vertical surface includes one or more ball-receiving cups. The game of skill is played by one or more players putting or striking a golf ball along the horizontal surface with sufficient force to travel through the curvilinear surface and up the vertical surface. The force of gravity then causes the ball to return back down the vertical surface and—if appropriately aimed and struck—the ball travels downwardly into the opening of the least one ball receiving cup. Players are awarded points for successfully landing the ball into the ball receiving cup and the game may include differently sized and/or positioned cups having different point values.