3D GUI Elements for Immersive Interaction via Dimensionality Change
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Solution Overview
Problem
The two-dimensional nature of traditional GUI elements restricts their functionality and interactivity, limiting the amount of information that can be presented and the types of interactions that can occur.
Innovation Solution
The development of systems and methods for interacting with three-dimensional graphical user interface (GUI) elements, which are generated from point clouds and other 3D file formats, allowing for dynamic manipulation and control of computer operations based on 3D positional data.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If two-dimensional GUI elements are used, then device complexity is reduced and ease of manufacture is improved, but functionality and interactivity are restricted
Solution Approach 1:
The patent transitions from traditional two-dimensional GUI elements to three-dimensional GUI elements that can be manipulated in depth (z-axis) in addition to width and height. This dimensional expansion enables new interaction modes such as rotating objects to access different faces, zooming to reveal hierarchical information, and layering multiple functional surfaces within a single visual element, thereby significantly enhancing functionality without proportionally increasing complexity
2Loss of information
If two-dimensional GUI elements are used, then ease of operation is maintained, but the amount of information that can be presented is limited
Solution Approach 1:
The patent implements nested information structures where three-dimensional GUI elements contain multiple levels of detail and functionality within a single interactive object. Users can rotate, zoom, or interact with different surfaces of a 3D element to access hierarchical information layers, effectively packing more information into a compact, easily operable interface element that maintains simplicity while expanding information capacity
3Adaptability or versatility
If two-dimensional GUI elements are used, then device complexity is reduced, but interactivity is restricted to x and y planes
Solution Approach 1:
The patent adds the z-axis (depth) dimension to GUI elements, enabling interactions beyond the traditional x-y plane. Users can rotate 3D elements to access different faces, zoom along the depth axis to reveal hidden information, and perform gestures that manipulate objects in three-dimensional space, thereby expanding interactivity while managing complexity through software-based 3D rendering and gesture recognition
Data Source
AI summary
Disclosed is an interface and/or system for presenting three-dimensional (“3D”) graphical user interface (“GUI”) elements to improve user interactions with a device. The system determines a first angle from which to render a 3D GUI. The system receives 3D images that are linked to the 3D GUI elements. The system generates the 3D GUI elements by rendering each of the 3D images from a first render position that aligns with the first angle. The system detects an input that changes the first angle to a second angle, and updates a visualization of the 3D GUI elements by rendering each of the 3D images from a second render position that aligns with the second angle.


