3D Application Icon with Nested Sub-Icons

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current mobile application icons are two-dimensional, leading to cluttered desktops and inefficient user operations, as users need multiple icons for sub-functions and collaborations between applications, increasing complexity and reducing operational efficiency.

Innovation Solution

A display method that converts a two-dimensional application icon into a three-dimensional icon with sub-icons, allowing quick access to multiple application interfaces, reducing desktop clutter and enhancing user experience by accommodating multiple entries within a single icon.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple two-dimensional icons are generated for sub-functions and application collaborations, then functional accessibility is improved, but desktop clutter increases and operational efficiency decreases

Engineering Contradiction:
Improvefunctional accessibilityVSAvoiddesktop clutter
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements a three-dimensional icon structure where sub-icons are nested within the main icon body. The main icon serves as a container that holds multiple sub-icons representing different functions or application interfaces. Users can access these nested sub-icons by interacting with the three-dimensional icon, thereby providing multiple functional entries without increasing desktop clutter.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The patent transitions from traditional two-dimensional icons to three-dimensional icons with depth. This dimensional change allows the icon to contain multiple sub-icons within its three-dimensional space, enabling functional differentiation without requiring additional separate icons on the desktop, thus reducing overall visual clutter while maintaining adaptability.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If multiple separate icons are created for different application interfaces, then functional entry options increase, but the number of icons to manage increases

Engineering Contradiction:
Improveentry optionsVSAvoidicon management
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent merges multiple functional entries into a single three-dimensional icon structure. Instead of having separate two-dimensional icons for each function or application interface, the system combines them into one integrated three-dimensional icon with multiple sub-icons. This merging reduces the total number of icons users need to manage while preserving multiple entry options through the nested sub-icons.

Inventive Principle:
Principle #5Merging (Combining)

3Device complexity

If traditional two-dimensional icons are used for application entries, then simplicity is maintained, but display area efficiency is reduced

Engineering Contradiction:
Improveicon simplicityVSAvoiddisplay area efficiency
Core Design Contradiction:
Device complexityVSArea of stationary object

Solution Approach 1:

The patent utilizes three-dimensional space for icons instead of traditional two-dimensional平面空间. By adding the depth dimension, the icon can accommodate multiple sub-icons within its volume, effectively increasing the information density per icon without significantly increasing the icon's footprint on the desktop, thereby improving display area efficiency while maintaining visual simplicity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS12105929B2Display method, display apparatus, and electronic device
Publication Date: 2024.10.01 VIVO MOBILE COMM CO LTD
  • US12105929B2 patent drawing
  • US12105929B2 patent drawing
  • US12105929B2 patent drawing

AI summary

A display method, a display apparatus, and an electronic device are provided. The display, method includes: receiving a first input by a user to an icon of a target application. The icon of the target application is a two-dimensional icon. The method further includes displaying a three-dimensional icon in response to the first input. The three-dimensional icon includes an icon and a sub icon of the target application, and the sub icon is a quick entry to an application interface of the target application or another application.