3D IDE Mini-Player for Immersive Development Accessibility

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing integrated development environments (IDEs) are not optimized for developing and debugging content for immersive three-dimensional environments, lacking facilitation for users in terms of user interface and accessibility.

Innovation Solution

The implementation provides a dual-set of options for an IDE within a 3D environment, where a full set of controls is anchored and a reduced set of controls, known as an IDE mini-player, is variably positioned based on user interaction and context, allowing users to access IDE features from different viewpoints and locations within the 3D space.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a full set of IDE controls is provided in a 3D environment, then user access to IDE features is comprehensive, but user accessibility is reduced when the user moves away from the anchored location

Engineering Contradiction:
ImproveIDE feature accessibilityVSAvoidUser accessibility
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The IDE controls are segmented into two distinct sets: a full set of controls anchored at a reference location and a mini-player with reduced controls that follows the user's hand. This segmentation allows the system to provide comprehensive IDE features when needed while maintaining accessibility when the user moves away from the anchored location.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The mini-player acts as an intermediary between the user and the full IDE controls. When the user moves away from the anchored location, the mini-player provides a reduced set of controls that can be accessed from the user's current position, serving as a mediator that maintains connectivity to the full IDE functionality without requiring the user to return to the anchored location.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If the full set of IDE controls is anchored at a fixed location, then IDE features are always available, but the user must return to that location to access any IDE features

Engineering Contradiction:
ImproveIDE feature availabilityVSAvoidTime to access IDE features
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system dynamically switches between presenting the full set of IDE controls and the mini-player based on the user's position relative to the anchored location. When the user is near the anchored location, the full controls are displayed; when the user moves away, the mini-player automatically appears, providing continuous access without requiring the user to return to the anchored location.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The mini-player creates a simplified copy of the IDE controls that can be displayed at the user's current position rather than requiring access to the original full set at the anchored location. This copy contains the essential controls needed for development and debugging operations.

Inventive Principle:
Principle #26Copying

3Ease of operation

If a mini-player with reduced controls is provided, then user accessibility is improved when away from anchored location, but the number of available IDE features is reduced

Engineering Contradiction:
ImproveUser accessibilityVSAvoidIDE controls complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The mini-player provides a localized version of the IDE controls tailored to the user's current position and needs. Rather than providing the full complex set of controls everywhere, the system adapts the control set to be minimal and appropriate for the user's current context, reducing complexity where it is not needed while maintaining full functionality when the user is at the anchored location.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20240231559A9Three-dimensional programming environment
Publication Date: 2024.07.11 APPLE INC
  • US20240231559A9 patent drawing
  • US20240231559A9 patent drawing
  • US20240231559A9 patent drawing

AI summary

An exemplary process presents a first set of views having a first set of options for using content in a 3D environment, wherein the first set of views are provided from a first set of viewpoints, determines to present a second set of for using the content in the 3D environment based on user interaction data, wherein the second set of options includes fewer options than the first set of options and in accordance with determining to present the second set of options, presents a second set of views including the second set of options, wherein the second set of views are provided from a second set of viewpoints in the 3D environment.