3D Display Image Interleaving for Naked-Eye Game Rendering
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Solution Overview
Problem
Existing 3D game engines lack the capability to display games using naked-eye 3D technology, which synthesizes parallax images for a 3D effect.
Innovation Solution
A 3D display method and device that determines if a layer is in 3D mode, obtains physical parameters, invokes an interleaving program to interleave images based on these parameters, and renders the 3D display image, utilizing a rendering engine and human eye tracking for adjustments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If existing 3D game engines use traditional rendering methods, then the graphics algorithms are encapsulated in modules with simple SDK interfaces, but naked-eye 3D display capability is not achieved
Solution Approach 1:
The patent introduces an interleaving program as an intermediary component that bridges the traditional rendering engine and the naked-eye 3D display requirement. This program receives display images from the rendering engine and processes them by interleaving pixels according to physical parameters (such as screen resolution and display device characteristics) to generate 3D display images, thereby enabling 3D display capability without requiring fundamental changes to the existing game engine architecture
Solution Approach 2:
The patent segments the image processing task into distinct functional stages: traditional rendering (handled by existing game engines), interleaving processing (handled by the additional program), and display output. This segmentation allows the complex 3D display functionality to be added as a separate processing layer without complicating the core rendering modules of the game engine
2Reliability
If display images are rendered without interleaving processing, then the rendering process is simple and fast, but 3D display effect cannot be achieved
Solution Approach 1:
The patent performs the interleaving processing in advance during the rendering pipeline, transforming the display image into a 3D display image before it reaches the display device. By pre-processing the image data according to physical parameters (such as calculating which pixels correspond to left eye and right eye views), the system ensures high 3D display quality while maintaining efficient rendering performance through optimized processing steps
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enables 3D display of games with a realistic 3D effect by interleaving images according to device parameters and adjusting for user eye position and movement, providing a more immersive experience.
Implementation Method 1
Naked-eye 3D technology is implemented based on the parallax of the human eyes. That is, there is difference between images obtained by the left eye and the right eye when the two eyes observe the same target.
Data Source
AI summary
Disclosed are a 3D display method and related devices. The 3D display method includes: in a condition that a display image corresponding to a current layer is to be rendered to a screen of a 3D display device, determining whether the current layer is marked to be in a 3D display mode; in a condition that the current layer is marked to be in the 3D display mode, obtaining physical parameters of the 3D display device; invoking an interleaving program to interleave the display image corresponding to the current layer according to the physical parameters of the 3D display device to obtain a 3D display image corresponding to the current layer; and rendering and displaying the 3D display image.


