3D Image Projection in Non-Planar Shapes for Immersive Displays

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Solution Overview

Problem

Existing methods for displaying sphere-based images or videos in three-dimensional environments often result in distorted views due to flattening, which reduces realism and user comfort, and do not provide flexible immersion options.

Innovation Solution

The system generates a three-dimensional environment where sphere-based image or video content is projected within a non-planar shape, such as a half-sphere, allowing for adjustable immersion levels based on user position and movement, with features like parallax control and visual effects to enhance comfort and realism.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If sphere-based images are flattened onto rectangular images for display, then the content can be viewed on standard displays, but the flattening introduces distortions and reduces realism

Engineering Contradiction:
Improvedisplay compatibilityVSAvoidimage distortion
Core Design Contradiction:
Ease of operationVSManufacturing precision

Solution Approach 1:

The patent transitions from 2D flat rectangular displays to 3D immersive environments, projecting sphere-based images as volumetric objects in three-dimensional space. This dimensional change allows the spherical content to be displayed without flattening distortions while maintaining compatibility across different display devices through standardized projection methods.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Manufacturing precision

If sphere-based images are displayed in fully immersive format, then realism is improved, but user comfort decreases due to motion sickness and disorientation

Engineering Contradiction:
ImproverealismVSAvoidmotion sickness
Core Design Contradiction:
Manufacturing precisionVSObject-affected harmful factors

Solution Approach 1:

The patent implements dynamic adjustment of immersion levels, allowing the spherical image to be displayed at variable sizes and distances within the 3D environment. The system can transition between fully immersive views and smaller portal-style views, adapting to user comfort needs while preserving realistic visual representation through controlled parallax and perspective adjustments.

Inventive Principle:
Principle #15Dynamics

3Object-affected harmful factors

If a smaller non-immersive view is provided at a fixed position, then user comfort is enhanced, but immersion experience is reduced

Engineering Contradiction:
Improveuser comfortVSAvoidimmersion level
Core Design Contradiction:
Object-affected harmful factorsVSAdaptability or versatility

Solution Approach 1:

The patent creates a multi-functional display system where the same spherical image content can be viewed at multiple immersion levels simultaneously. The fixed portal-style view provides comfort for users who experience motion sickness, while the system also supports fully immersive modes for users seeking maximum realism, making the platform adaptable to diverse user preferences and physiological conditions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20230403386A1Image display within a three-dimensional environment
Publication Date: 2023.12.14 APPLE INC
  • US20230403386A1 patent drawing
  • US20230403386A1 patent drawing
  • US20230403386A1 patent drawing

AI summary

Various implementations disclosed herein include devices, systems, and methods that provides a view of a three-dimensional (3D) environment that includes a projection of a 3D image, such as a multi-directional stereo image or video content. For example, an example process may include obtaining a three-dimensional (3D) image including a stereoscopic image pair including left eye content corresponding to a left eye viewpoint and right eye content corresponding to a right eye viewpoint, generating a projection of the 3D image within a 3D environment by projecting portions of the 3D image to form a shape within the 3D environment, the shape based on an angle of view of the 3D image, where the 3D environment includes additional content separate from the 3D image, and providing a view of the 3D environment including the projection of the 3D image.