3D Interface Area Switching for Precision Interaction Control
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Solution Overview
Problem
Existing interaction methods in 3D display environments face challenges in balancing the completeness of the display screen with the precision of screen operations, leading to limited input accuracy and user fatigue due to the lack of physical plane support.
Innovation Solution
A data processing method and device that dynamically switch interaction modes based on target operation information, determining a first area from a first interface and transitioning it from a first interaction mode to a second mode to enhance compatibility with different interaction requirements.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Device complexity
If a fixed interaction mode is maintained for the entire interface, then the interface structure is simple and easy to implement, but the compatibility with different interaction requirements deteriorates
Solution Approach 1:
The patent implements dynamic interaction mode switching where different areas of the interface can operate in different interaction modes (first interaction mode for completeness, second interaction mode for precision) based on user selection, making the interface adaptable to different interaction requirements while maintaining implementation feasibility
Solution Approach 2:
The patent divides the interface into multiple selectable areas, each capable of operating in different interaction modes independently. This segmentation allows different parts of the interface to be optimized for different interaction requirements simultaneously
2Area of stationary object
If the display screen maintains completeness, then the overall view is preserved, but the precision of screen operation deteriorates
Solution Approach 1:
The patent segments the display screen into multiple selectable areas, allowing users to focus on specific regions for precise operations while maintaining the overall display completeness. The selected area can be highlighted or emphasized without losing the context of the entire screen
Solution Approach 2:
The patent applies different interaction mode qualities to different areas of the screen. The first interaction mode optimizes for overall display completeness, while the second interaction mode optimizes for precision in selected areas, allowing local optimization without sacrificing global properties
3Device complexity
If a single interaction mode is used, then the system is simple to implement, but the input accuracy deteriorates for different task types
Solution Approach 1:
The patent creates a universal interaction system that can function in multiple interaction modes within a single interface framework. The system maintains a unified structure but enables multi-functionality through mode switching, allowing it to adapt to different task types (object modeling, data analysis, etc.) while maintaining implementation simplicity
Data Source
AI summary
A data processing method is disclosed. The method includes obtaining target operation information, determining a first area from a first interface in response to the target operation information satisfying a first condition, and switching the first area from a first interaction mode to a second interaction mode.


