3D Interface Mode Switching With Single-Input Immersive Navigation
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Solution Overview
Problem
Existing methods for interacting with augmented and virtual reality environments are cumbersome, inefficient, and place a significant cognitive burden on users, requiring multiple inputs and leading to errors, which wastes energy and time.
Innovation Solution
Implementing a computer system with improved input devices and interfaces that allow for single-input operations to navigate, transition, and manage immersive modes, maintain shared applications, reset input enrollment, and adjust immersion levels, using sensors and biometric inputs to enhance user interaction efficiency and reduce the need for additional controls.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If multiple inputs are required to navigate and interact within virtual/augmented reality environments, then navigation and interaction capabilities are achieved, but cognitive burden on users increases and operational efficiency decreases
Solution Approach 1:
The patent combines multiple input functions into a single input device (e.g., a button on a headset) that can trigger various operations including dismissing user interfaces, transitioning between immersive and non-immersive modes, and accessing different applications. This single input device consolidates what would traditionally require multiple separate controls or complex gesture sequences, thereby reducing interface complexity while maintaining comprehensive interaction capabilities
Solution Approach 2:
The input device is designed with multi-functionality, where a single physical input can perform different operations depending on the current system state. For example, the same button can dismiss a user interface when one is active, or transition between immersive and non-immersive modes when no interface is present. This universal input approach eliminates the need for multiple specialized controls, reducing both cognitive burden and interface complexity
2Productivity
If multiple inputs and complex interactions are required, then comprehensive control is achieved, but energy consumption increases and battery life decreases
Solution Approach 1:
The system performs preliminary actions by automatically dismissing user interfaces or transitioning between modes in response to a single input, without requiring users to execute multiple sequential commands. This reduces the time the system spends processing multiple input events and rendering intermediate states, thereby reducing overall energy consumption while maintaining comprehensive control capabilities
Solution Approach 2:
The patent extracts the essential navigation and interaction functions from complex multi-step input sequences and consolidates them into a single input action. By removing unnecessary intermediate steps and inputs, the system reduces computational overhead and energy consumption associated with processing multiple input events, while still achieving comprehensive control over the virtual/augmented reality environment
3Adaptability or versatility
If conventional user interfaces are used for navigation and interaction, then functional capabilities are provided, but user experience is degraded due to cognitive burden and inefficiency
Solution Approach 1:
Instead of requiring users to navigate through complex interface hierarchies and perform multiple sequential inputs, the patent inverts the interaction model by allowing a single input to trigger system-wide state changes. Rather than users searching for specific controls, the system responds to a simple input by dismissing interfaces or transitioning modes, thereby enhancing user experience while maintaining full interaction capability
Data Source
AI summary
While displaying an application user interface, in response to detecting a first input to an input device a computer system, in accordance with a determination that the application user interface is in a first mode of display, wherein the first mode of display includes an immersive mode in which only content of the application user interface is displayed, displays via the display generation component the application user interface in a second mode of display, wherein the second mode of display includes a non-immersive mode in which respective content of the application user interface and other content are concurrently displayed, and in accordance with a determination that the application user interface is in the second mode of display, the computer system replaces display of at least a portion of the application user interface by displaying a home menu user interface via the display generation component.


