3D Layered Matrices for Gaming Systems

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Solution Overview

Problem

Existing electronic gaming systems lack innovative features to maintain user engagement, as they rely on traditional two-dimensional game components that fail to provide dynamic and immersive experiences.

Innovation Solution

The implementation of a three-dimensional gaming system that integrates multiple matrices layered in a configuration, allowing game components from each matrix to interact and determine winning outcomes, with features such as trigger game components, wild cards, and progressive jackpots, enhancing gameplay with layered reel segments and multi-faceted game components.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional two-dimensional game components are used, then the system structure remains simple, but user engagement and gaming experience become monotonous

Engineering Contradiction:
Improvegaming experience diversityVSAvoidgame component structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transitions from traditional two-dimensional game components to three-dimensional layered matrices. Multiple matrices are stacked in the vertical dimension, creating depth and allowing game components to exist at different levels. This dimensional expansion enables more complex winning patterns and interactions while maintaining a relatively simple overall system structure.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent implements nested matrices where one matrix can be positioned within or behind another matrix in the layered structure. This nesting allows multiple game components to coexist in the same spatial footprint but at different depths, increasing versatility without proportionally increasing the physical footprint or structural complexity.

Inventive Principle:
Principle #7Nested doll (Nesting)

2Productivity

If multiple layered matrices are integrated, then winning combinations and user engagement increase, but system complexity increases

Engineering Contradiction:
Improvewinning combination probabilityVSAvoidmatrix integration structure
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The gaming system is segmented into multiple independent matrices that can be configured and operated separately. Each matrix contains its own game components and can contribute to winning combinations independently. This segmentation allows the system to increase productivity by adding more matrices without creating an intractably complex monolithic structure.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent designs matrices with universal characteristics where game components can serve multiple functions across different matrices. A game component in one matrix can potentially interact with components in other matrices, creating versatile winning patterns. This multi-functionality increases the probability of winning combinations without requiring entirely separate systems for each matrix.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9824524B2Three dimensional enhancements to game components in gaming systems
Publication Date: 2017.11.21 IGT CANADA SOLUTIONS ULC
  • US9824524B2 patent drawing
  • US9824524B2 patent drawing
  • US9824524B2 patent drawing

AI summary

An electronic gaming machine, an electronic gaming system, and a computer-implemented method are disclosed. The electronic gaming machine comprises: at least one processor; at least one persistent data store; at least one receiver to receive game data for storage in the at least one persistent data store; and a display device configured with a user interface to display a portion of the game data as a first matrix of at least one of a row and a column of game components in accordance with a set of game rules for a given game, each one of the game components having an original symbol associated thereto, and at least a second matrix of at least one of a row and a column of game components in accordance with the set of game rules for the given game, each game components having an original symbol associated thereto.