3D Luxury Item Avatars for Realistic Virtual Try-On

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Solution Overview

Problem

The challenge lies in providing an efficient and realistic way for users, especially young consumers, to experience luxury items in a metaverse environment, as existing 2D simulations fall short in replicating the fit and feel of luxury goods.

Innovation Solution

A metaverse-based luxury experience system utilizing a 3D scanner device to scan luxury items and create 3D avatars, enabling users to try on items virtually through a metaverse platform, with features like NFT luxury items, theft prevention, and item lending.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If 2D simulation is used to experience luxury items, then the ease of operation is improved, but the realism of the experience deteriorates

Engineering Contradiction:
Improveease of operationVSAvoidrealism of experience
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent transitions from 2D simulation to 3D virtual reality environment, adding a spatial dimension to the luxury item experience. Users can view and interact with luxury items in three-dimensional space, enabling realistic visualization of fit, scale, and appearance without physical contact.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent creates accurate digital copies of luxury items through 3D scanning technology. These virtual replicas preserve the exact shape, size, and visual characteristics of physical luxury goods, allowing users to experience authentic representations in the virtual environment.

Inventive Principle:
Principle #26Copying

2Reliability

If offline luxury experience is provided, then the realism of experience is improved, but the ease of operation deteriorates

Engineering Contradiction:
Improverealism of experienceVSAvoidease of operation
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent replaces physical mechanical interaction with digital virtual interaction. Instead of requiring users to physically visit stores, handle items, and try them on in person, the system substitutes these mechanical actions with virtual reality interactions through digital devices and avatars.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The virtual luxury experience platform provides multiple functions in a single system: viewing luxury items, trying them on virtually, purchasing items, and managing digital assets. This multi-functional approach consolidates what previously required multiple separate offline actions into one unified digital interface.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Quantity of substance

If more luxury items are released, then the quantity of luxury goods is improved, but the difficulty of detecting and measuring deteriorates

Engineering Contradiction:
Improvequantity of luxury goodsVSAvoiddifficulty of detecting and measuring
Core Design Contradiction:
Quantity of substanceVSDifficulty of detecting and measuring

Solution Approach 1:

The system automatically performs 3D scanning, model generation, and virtual item creation without requiring manual measurement or inspection for each luxury item. The automated processing enables the platform to handle large quantities of luxury goods efficiently, maintaining detection accuracy despite increased volume.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20260044890A1Metaverse-based luxury item experiencing system and method
Publication Date: 2026.02.12 ZHAO BOYING
  • US20260044890A1 patent drawing
  • US20260044890A1 patent drawing

AI summary

A metaverse-based luxury experience system and method are disclosed. The system includes a luxury 3D scanner that scans the shape of luxury items and a metaverse platform server that implements a virtual environment to display and sell 3D luxury items. The server enables a 3D user avatar to wear or experience these items using metaverse interface goggles and gloves. Additionally, users can scan themselves to create proportionate 3D avatars, ensuring accurate representation of luxury items. This allows users to virtually try on luxury items, assess fit, and make purchase decisions without physically wearing them.