3D Media Processing Software Reducing Computational Complexity
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Solution Overview
Problem
Current 3D media content capture, processing, and display solutions suffer from low quality and impact, high computational complexity, and incompatibility issues, limiting the widespread adoption of 3D technology due to the need for expensive and cumbersome equipment, as well as a lack of unified scalable solutions.
Innovation Solution
A modular, scalable infrastructure for 3D content media that enables selective processing and configuration from capture to display, optimizing storage, transmission, and application of settings to enhance the 3D experience, reducing computational requirements and complexity, and providing adaptive solutions for varying viewer positions and content types.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If expensive and sophisticated computer-based components are used for storing and processing 3D content, then the quality of 3D experience is improved, but the device complexity and cost increase
Solution Approach 1:
The patent replaces complex mechanical and electronic 3D processing systems with a software-based solution that runs on conventional computers. The 3D processing is achieved through software algorithms that can be executed on standard hardware, eliminating the need for specialized expensive components while maintaining quality 3D experience
Solution Approach 2:
The patent creates a software layer that copies and emulates the functionality of expensive specialized 3D processing hardware through virtualization and software-based rendering techniques, allowing conventional computers to perform 3D content processing without requiring dedicated hardware components
2Reliability
If sophisticated electronic components are used for displaying 3D content and controlling stereoscopic 3D glasses, then the quality of 3D experience is improved, but the device complexity and cost increase
Solution Approach 1:
The patent replaces complex electronic display components and glass control systems with software-based solutions that can run on conventional display hardware. The stereoscopic 3D glass control is replaced with software-driven timing and synchronization that works with standard displays, eliminating the need for expensive specialized electronic components
Solution Approach 2:
The patent creates a universal software platform that can operate on conventional computers and displays, making the 3D processing system compatible with standard hardware rather than requiring specialized components. This multi-functional approach allows the same software to work across different hardware configurations without additional complexity
3Manufacturing precision
If specialized 3D content processing tools are used, then the quality of 3D content is improved, but the manufacturing cost and complexity increase
Solution Approach 1:
The patent replaces specialized hardware-based 3D content processing tools with software-based processing that can be executed on conventional computers. This software approach maintains high-quality 3D content processing while eliminating the need for expensive specialized manufacturing equipment
Solution Approach 2:
The patent enables conventional computers to perform 3D content processing themselves through software algorithms, eliminating the need for external specialized processing tools. The system is self-sufficient using standard hardware resources, reducing manufacturing complexity and cost
4Device complexity
If conventional computers are used for 3D content playback, then the device complexity is reduced, but the quality of 3D experience and processing capability deteriorate
Solution Approach 1:
The patent substitutes software-based processing for hardware-based processing, enabling conventional computers to deliver high-quality 3D experiences through software algorithms rather than specialized hardware. This software layer compensates for the limited capabilities of standard hardware
Solution Approach 2:
The patent changes the operational parameters of conventional computers through software optimization, enabling them to perform 3D processing tasks that would normally require specialized hardware. By adjusting software parameters and algorithms, the system maximizes the capabilities of standard hardware for 3D content delivery
Data Source
AI summary
A method, implemented in at least one Depth Based Image Rendering (DBIR) data processing system, for improving the efficiency, quality, viewing comfort and/or visual impact of a 3D experience capable of being provided to at least one viewer of a 3D content media comprising a plurality of content sections in 2D+Depth format, in conjunction with the use of at least a portion of a plurality of predetermined 3D content modification techniques.


