3D Media Display With Playback-Location Scaling
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Solution Overview
Problem
Existing methods for interacting with virtual and augmented reality environments are cumbersome, inefficient, and place a significant cognitive burden on users, often requiring multiple inputs and providing insufficient feedback, leading to errors and energy wastage, particularly in battery-operated devices.
Innovation Solution
The system employs improved user interfaces that reduce the number and complexity of user inputs by using eye-tracking, hand-tracking, and tactile feedback, adjusting virtual object sizes based on playback location changes, and optimizing display generation components to enhance interaction efficiency and reduce power consumption.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional user interfaces are used in XR environments, then users can interact with virtual objects, but the interaction becomes cumbersome and requires multiple inputs
Solution Approach 1:
The system provides continuous visual feedback by displaying a representation of media (such as a video player or image viewer) at the current playback location within the 3D environment. This feedback mechanism allows users to see the media content directly at its spatial location, eliminating the need for multiple navigation steps and complex interface interactions to access or control the media.
Solution Approach 2:
The media representation automatically adjusts its size based on the playback location and maintains itself within the field of view. The system self-regulates the display parameters without requiring manual user input, reducing the cognitive burden and interaction complexity while maintaining ease of operation.
2Adaptability or versatility
If multiple inputs are required to achieve desired outcomes, then system functionality is comprehensive, but user cognitive burden increases
Solution Approach 1:
The patent extracts the media representation and displays it directly within the 3D environment at the playback location, rather than requiring users to navigate through separate menus or interfaces. This extraction of the media view from traditional hierarchical interfaces reduces cognitive burden while preserving full system functionality for media control and interaction.
3Stability of the object's composition
If media representation size is fixed, then display consistency is maintained, but media may not remain within field of view during playback
Solution Approach 1:
The media representation dynamically adjusts its size based on the playback location and field of view parameters. As the media plays back along its trajectory, the representation automatically scales to ensure it remains visible within the user's field of view, maintaining both display consistency and media visibility throughout the playback sequence.
Data Source
AI summary
In some embodiments, while displaying a representation of respective media in a three-dimensional environment with a first size relative to the three-dimensional environment, in response to detecting a change in playback location of the respective media, a computer system updates the representation of the respective media to have a second size relative to the three-dimensional environment.


