3D Message Representation for Low-Burden Spatial Interaction

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Solution Overview

Problem

Existing methods for interacting with augmented and virtual reality environments are cumbersome, inefficient, and place a significant cognitive burden on users, often requiring multiple inputs and providing insufficient feedback, leading to errors and energy waste.

Innovation Solution

Implementing computer systems with improved interfaces that utilize touch-sensitive displays, eye-tracking, hand-tracking, and tactile output generators to reduce the number and complexity of user inputs, providing intuitive and efficient interactions by modifying visual appearances and distances of virtual objects based on spatial arrangement and user movements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional methods for interacting with augmented and virtual reality environments are used, then the system can display virtual elements, but the user interface becomes cumbersome and requires multiple inputs creating cognitive burden

Engineering Contradiction:
Improveuser interaction efficiencyVSAvoidinput complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent transitions from two-dimensional touchscreen interfaces to three-dimensional spatial interaction. Virtual objects are positioned at different depths and distances in 3D space, allowing users to interact with them through natural hand gestures and movements in three-dimensional space rather than confined to a flat screen, thereby reducing input complexity and cognitive burden

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system automatically tracks user hand movements and gestures using cameras and sensors, eliminating the need for users to manually control or navigate complex input interfaces. The system serves itself by interpreting natural movements as commands, reducing the steps required for user interaction

Inventive Principle:
Principle #25Self-service

2Productivity

If multiple inputs are required to achieve desired outcomes in augmented reality environments, then more precise control can be achieved, but the number of steps increases and energy consumption rises

Engineering Contradiction:
Improveinteraction speedVSAvoidbattery energy consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system continuously tracks and prepares hand gesture data in advance, so when a user makes a gesture, the system already has the movement trajectory and position information ready to execute the corresponding action immediately, reducing the time and energy required for each interaction step

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The hand tracking and gesture recognition system operates continuously without interruption, maintaining constant monitoring of user movements. This continuous operation allows the system to capture subtle gestures and maintain context between actions, eliminating the need for repeated initialization and reducing total energy consumption compared to intermittent processing

Inventive Principle:
Principle #20Continuity of useful action

3Adaptability or versatility

If virtual objects are displayed at fixed distances and positions, then the interface is simple to implement, but the user cannot naturally interact with objects at different spatial locations

Engineering Contradiction:
Improvespatial interaction capabilityVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The virtual objects are dynamically positioned and scaled based on the user's hand distance and gesture type. As the user moves their hand closer to or farther from the device, the virtual objects automatically adjust their position and size to match the perceived depth, creating a dynamic three-dimensional interface that adapts to user movements without requiring complex manual configuration

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12511009B2Representations of messages in a three-dimensional environment
Publication Date: 2025.12.30 APPLE INC
  • US12511009B2 patent drawing
  • US12511009B2 patent drawing
  • US12511009B2 patent drawing

AI summary

In some embodiments, a computer system modifies the visual appearances of user interface objects based on their spatial arrangement relative to the viewpoint of the user in a three-dimensional environment. In some embodiments, a computer system displays, via a display generation component, a representation of a message in a three-environment at a first distance from a viewpoint of the user, and then changes the distance of the representation of the message to be a second distance from the viewpoint of the user. In some embodiments, a computer system is configured to transition virtual objects from a three-dimensional appearance to a two-dimensional appearance and/or from a two-dimensional appearance to a three-dimensional appearance.