3D Model Editing Interface for Virtual Objects

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Solution Overview

Problem

In shooting games, the flexibility of editing three-dimensional models is limited, leading to poor presentation effects due to static text-based interaction information and low utilization of device resources, resulting in a strong fragmentation between interaction information and character models.

Innovation Solution

A data processing method and apparatus that allows for on-demand editing of three-dimensional models in a virtual scene by displaying an editing interface for character models, border models, and information components, enabling full utilization of hardware resources and improving presentation effects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If three-dimensional models are preset according to particular rules, then computing performance is considered, but flexibility of editing operation is poor

Engineering Contradiction:
Improveflexibility of editing operationVSAvoidcomputing performance
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The three-dimensional model is segmented into multiple editable components including character model, border model, and information components. Each component can be independently edited through the editing interface, allowing flexible customization without compromising overall system performance. The segmentation enables users to modify specific parts (e.g., character appearance, border style, information display) while maintaining the structural integrity of the entire model.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system transitions from static preset models to dynamic editable models. The editing interface enables real-time modification of model parameters, allowing the three-dimensional model to adapt dynamically to user preferences and game conditions. This dynamic approach maintains computing performance through efficient rendering while providing unlimited editing flexibility.

Inventive Principle:
Principle #15Dynamics

2Ease of manufacture

If static text is used for interaction information, then implementation is simple, but presentation effect is poor and fragmentation is strong

Engineering Contradiction:
Improveimplementation simplicityVSAvoidpresentation effect
Core Design Contradiction:
Ease of manufactureVSManufacturing precision

Solution Approach 1:

The invention merges interaction information with the three-dimensional model structure by integrating information components into the border model that surrounds the character model. This combination eliminates the fragmentation between separate text displays and character models, creating a unified visual presentation. The information components are rendered as part of the 3D scene rather than as separate 2D overlays, improving overall presentation effect while maintaining implementation feasibility.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system transitions from two-dimensional static text display to three-dimensional integrated information presentation. Information components are positioned and rendered in 3D space around the character model, utilizing the third dimension to create a more immersive and cohesive visual experience. This dimensional elevation improves presentation effect by making interaction information an integral part of the 3D scene rather than a separate 2D element.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Productivity

If three-dimensional models are preset globally, then device resources are conserved, but utilization of display resources and processing resources is low

Engineering Contradiction:
Improveresource utilizationVSAvoiddevice resources
Core Design Contradiction:
ProductivityVSQuantity of substance

Solution Approach 1:

The system implements local quality by allowing different parts of the three-dimensional model to have different levels of detail and resource allocation. The editing interface enables users to customize specific components (character model, border model, information components) according to their importance and visual requirements. This localized customization optimizes resource utilization by allocating higher processing power and display resources to critical visual elements while maintaining efficiency in less prominent areas.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20240355082A1Data processing method and apparatus in virtual scene, device, storage medium, and program product
Publication Date: 2024.10.24 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240355082A1 patent drawing
  • US20240355082A1 patent drawing
  • US20240355082A1 patent drawing

AI summary

This application provides a method for processing data in a virtual scene performed by an electronic device. The method includes: receiving an instruction for editing a three-dimensional model of a virtual object controlled by a target user in the virtual scene; in response to the instruction, displaying an editing interface configured for editing the three-dimensional model of the virtual object, the three-dimensional model comprising a character model having an appearance of the virtual object and at least one information component carrying object information of the virtual object; and constructing a target three-dimensional model of the virtual object on the editing interface in accordance with subsequent instruction from the target user.