3D Model Supplementation for Detailed Zoom Without Heavy Rendering

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

High-fidelity 3D models are computationally demanding and may not function smoothly on devices with limited resources, leading to blurry or pixelated representations when zoomed in, limiting the ability to depict fine details of virtual objects.

Innovation Solution

A method and system that dynamically switch between low-fidelity digital media and high-fidelity 3D models based on user zoom levels, using identifiers to select appropriate 3D models that supplement the digital media, ensuring seamless transitions and high detail without excessive computational demands.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If high-fidelity 3D models are used to represent virtual objects, then the level of detail and realism is improved, but the computational requirements and storage demands increase significantly

Engineering Contradiction:
Improvelevel of detailVSAvoidcomputational requirements
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent divides the virtual object into multiple regions, each with different fidelity levels. Low-fidelity digital media (images or videos) represent the entire object, while high-fidelity 3D models represent only selected regions. This segmentation allows the system to provide detailed views where needed while maintaining low computational requirements for the overall representation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies different quality levels to different parts of the virtual object. Instead of uniformly high fidelity throughout, the system uses high-fidelity 3D models only for selected regions that require detailed representation, while the rest of the object remains in low-fidelity digital media format. This local quality approach optimizes the balance between detail and computational demand.

Inventive Principle:
Principle #3Local quality

2Device complexity

If low-fidelity digital media is used to reduce computational requirements, then the system can run on devices with limited resources, but the selected region appears blurry or pixelated when zoomed in

Engineering Contradiction:
Improvecomputational requirementsVSAvoidclarity of selected region
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The patent introduces high-fidelity 3D models as intermediary representations for selected regions of the virtual object. When a user zooms in or selects a specific region, the system replaces the low-fidelity digital media with a high-fidelity 3D model of that region, providing clear detailed views without requiring the entire object to be rendered at high fidelity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent dynamically switches between low-fidelity digital media and high-fidelity 3D models based on user interaction and zoom level. The system monitors when a selected region requires detailed representation and automatically transitions to displaying a high-fidelity 3D model for that region, then switches back to low-fidelity media when the detailed view is no longer needed. This dynamic adaptation optimizes computational resource usage.

Inventive Principle:
Principle #15Dynamics

3Measurement precision

If high-fidelity 3D models are used for selected regions, then detailed views are achieved, but the storage requirements and memory usage increase

Engineering Contradiction:
Improvedetail representationVSAvoidstorage requirements
Core Design Contradiction:
Measurement precisionVSQuantity of substance

Solution Approach 1:

The patent segments the representation data into two categories: low-fidelity digital media for the entire object (requiring minimal storage) and high-fidelity 3D models for only selected regions (requiring more storage but used sparingly). This segmentation strategy reduces overall storage requirements compared to storing high-fidelity models of the entire object, while still providing detailed views when needed.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentEP4099276B1Systems and methods for supplementing digital media with three-dimensional (3D) models
Publication Date: 2026.04.01 SHOPIFY INC
  • EP4099276B1 patent drawingFigure 1
  • EP4099276B1 patent drawingFigure 2
  • EP4099276B1 patent drawingFigure 3

AI summary

High-fidelity three-dimensional (3D) models and other high-fidelity digital media that depict objects with a high-level of detail may be computationally demanding to display on some devices. According to some embodiments of the present disclosure, digital media may be supplemented with one or more 3D models to improve the overall level of detail provided by the digital media without excessively increasing computational requirements. An example computer-implemented method includes instructing a user device to display digital media depicting an object, receiving an indication selecting a region of the depicted object, and instructing the user device to display a 3D model corresponding to the selected region of the depicted object, where the 3D model is different from the digital media.