3D Node Editing for Interactive Video Transitions
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Solution Overview
Problem
Interactive videos require intensive scripting and technical knowledge for editing, with lengthy review cycles to ensure seamless transitions and interactions, making the editing process cumbersome.
Innovation Solution
A 3D view is used to display and edit nodes and paths in interactive videos, allowing users to easily create, delete, and modify camera transitions, visual effects, and audio effects, with a graphical user interface that facilitates editing of nodes and paths directly in the video content.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional scripting or programming instructions are used to edit interactive videos, then the interactive video can be edited with precise control over content and transitions, but the editing process becomes complex and requires extensive technical knowledge
Solution Approach 1:
The patent introduces a node-based graphical interface as an intermediary between the user and the complex scripting/programming requirements. Users can edit interactive video content by manipulating visual nodes and connections rather than writing code, translating complex control logic into intuitive graphical operations while maintaining precise control over content and transitions
Solution Approach 2:
The patent replaces the mechanical system of text-based scripting and programming with a graphical node-based interface. This substitution eliminates the need for users to learn programming languages while preserving the ability to precisely control interactive video elements through visual manipulation of nodes and their connections
2Productivity
If extensive scripting or programming instructions are used, then precise control over interactive video content is achieved, but the time required for editing increases
Solution Approach 1:
The patent enables preliminary configuration of interactive video elements through the node-based interface, where users can pre-define nodes, connections, and transitions before final rendering. This allows for iterative development and review without time-consuming re-scripting, as changes can be made by simply modifying the graphical node connections rather than rewriting programming instructions
Solution Approach 2:
The node-based interface allows users to copy and reuse existing node templates and connection patterns. This enables rapid prototyping and iteration, where common editing tasks can be performed by copying proven node configurations rather than creating new scripting code from scratch, significantly reducing review cycle times
3Ease of operation
If a 3D view is used to display nodes and paths, then spatial relationships are visualized and editing is simplified, but the interface complexity increases
Solution Approach 1:
The patent transitions from traditional 2D text-based or list-based editing interfaces to a 3D spatial visualization interface. Nodes and their connections are represented in three-dimensional space, allowing users to intuitively understand spatial relationships and edit content by manipulating objects in 3D space rather than navigating complex 2D menus or code editors
Data Source
AI summary
Techniques for editing an interactive video, such as a video game, are disclosed. A three-dimensional (3D) view of the interactive video (e.g., a level in a video game) is presented, enabling one or more nodes in the interactive video to be edited. Example nodes include, but are not limited to, a camera node, a visual effects node, and an audio effects node. The 3D view of also enables a path that is logically connected to two nodes to be edited. For example, the path represents a camera transition when the path is logically connected to two camera nodes.


