3D Object Advertising Integration in Virtual Gaming Systems

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Solution Overview

Problem

Current multiplayer video game systems lack effective methods for monetizing gameplay interactions and user engagement through targeted advertising, failing to fully leverage user data and game environments for revenue generation.

Innovation Solution

A computer-implemented method integrating an application programming interface (API) within video or online games to display targeted advertisements on 3D or 4D objects, allowing for user compensation based on ad views, with features including exclusive contracts, monitoring, and dynamic pricing, applicable to virtual and augmented reality applications.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of energy

If traditional advertising methods are used in video games, then advertising revenue can be generated, but user engagement and gameplay quality deteriorate due to intrusive ads

Engineering Contradiction:
Improverevenue generationVSAvoiduser engagement
Core Design Contradiction:
Loss of energyVSEase of operation

Solution Approach 1:

The patent merges advertising content with in-game objects by applying advertisement images to 3D objects within the game environment. This integration allows ads to be displayed as part of the game world rather than as separate intrusive elements, thereby generating revenue while maintaining user engagement.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent transitions from traditional 2D advertising displays to 3D advertising by projecting advertisement images onto three-dimensional objects within the virtual game environment. This dimensional transformation creates more immersive and less intrusive advertising experiences that maintain gameplay quality.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of manufacture

If generic advertising is displayed, then advertising implementation is simple, but marketing effectiveness decreases due to lack of targeting

Engineering Contradiction:
Improveadvertising implementationVSAvoidmarketing effectiveness
Core Design Contradiction:
Ease of manufactureVSLoss of information

Solution Approach 1:

The patent applies different advertisement images to different 3D objects based on their specific characteristics, locations, and associations with particular game features. This localized approach allows for targeted advertising where specific ads are matched to specific in-game objects, improving marketing effectiveness while maintaining implementation simplicity.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent implements a system that tracks user interactions with advertised objects and uses this feedback data to optimize advertising placement and selection. By monitoring which ads receive the most engagement and how users interact with them, the system can refine its targeting strategy to improve marketing effectiveness.

Inventive Principle:
Principle #23Feedback

3Measurement precision

If user data is collected for targeted advertising, then marketing precision improves, but user privacy concerns increase

Engineering Contradiction:
Improvemarketing precisionVSAvoiduser privacy concerns
Core Design Contradiction:
Measurement precisionVSObject-affected harmful factors

Solution Approach 1:

The patent enables users to actively participate in the advertising process by selecting which ads they want to view and which in-game objects they want to associate with advertisements. This self-service approach gives users control over their data and advertising preferences, reducing privacy concerns while maintaining marketing precision through user-provided information.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent implements opt-in mechanisms where users预先 (in advance) consent to specific advertising arrangements before they occur. By seeking user permission beforehand and allowing them to define their preferences, the system collects only the data necessary for targeted advertising while respecting user privacy and giving them control over their information.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11321725B2System and method for monetizing advertising in a gaming or virtual system
Publication Date: 2022.05.03 GERAMI SHERVIN
  • US11321725B2 patent drawing
  • US11321725B2 patent drawing
  • US11321725B2 patent drawing

AI summary

The present disclosure relates to a system and method for use with video and online gaming. Embodiments may include providing, using at least one processor, a video game or online game and integrating an application programming interface with the video game or online game. Embodiments may include displaying an advertisement on a three dimensional (“3D”) or four dimensional (“4D”) object associated with the video game or online game.