3D Object Interaction Modes for Precise Image Editing

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Solution Overview

Problem

Conventional content creation systems for three-dimensional environments face challenges due to complexity, leading to inefficiencies for content creators unfamiliar with three-dimensional operations, resulting in decreased computational functionality and user frustration.

Innovation Solution

Implementing a user interface with selectable modes for controlling three-dimensional object interactions, such as add, carve, intersect, color, repel, and avoid operations, along with a content navigation control to manage operation stacks and attribution data, enhancing user efficiency and computational performance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional content creation systems are used for three-dimensional environments, then the visual richness and interaction capability are improved, but the operational complexity and user difficulty increase significantly

Engineering Contradiction:
Improvevisual richness and interaction capabilityVSAvoiduser familiarity and operational simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent applies the copying principle by enabling content creators to copy operations and their parameters from one three-dimensional object to another. This allows creators to replicate complex editing operations across multiple objects, reducing the need to manually configure each object individually and thereby simplifying the operational complexity while maintaining visual richness and interaction capability.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent implements universality through a unified operation management system that handles multiple three-dimensional objects with a single set of operations. The system provides universal controls for selecting, editing, and managing operations across different objects, allowing one operational framework to serve multiple functions and objects, thus reducing user difficulty while preserving the versatility of three-dimensional content creation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Manufacturing precision

If manual interaction with content creation systems is prolonged, then users can achieve desired results, but productivity and computational efficiency decrease

Engineering Contradiction:
Improvecontent creation accuracyVSAvoidoperational efficiency and computational performance
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent applies preliminary action by pre-configuring operation stacks and templates that contain sequences of editing operations. Content creators can set up these operation stacks in advance with predefined parameters and apply them to multiple objects simultaneously. This eliminates the need for prolonged manual interaction and repeated configuration, thereby improving productivity and computational efficiency while maintaining content creation accuracy through consistent application of pre-tested operations.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements self-service through automated operation management features that allow the system to handle operation selection, parameter application, and object management automatically. The content creation system performs tasks such as applying operations to multiple objects, managing operation stacks, and coordinating editing operations without requiring continuous manual intervention, thus reducing prolonged interaction time and improving overall productivity while preserving precision.

Inventive Principle:
Principle #25Self-service

3Ease of manufacture

If conventional content creation systems are used, then basic editing operations are available, but the management of operation stacks and attribution data becomes complex

Engineering Contradiction:
Improvebasic editing operation availabilityVSAvoidoperation stack management complexity
Core Design Contradiction:
Ease of manufactureVSDevice complexity

Solution Approach 1:

The patent applies segmentation by dividing the complex operation management system into distinct, manageable components: operation stacks, attribution data structures, and management interfaces. Each component handles a specific aspect of operation management, allowing the system to process and manage complex operation sequences through modular, organized units. This segmentation reduces the perceived complexity by presenting a structured, hierarchical view of operations rather than a monolithic complex system.

Inventive Principle:
Principle #1Segmentation

4Adaptability or versatility

If three-dimensional object interactions are controlled without mode selection, then operational flexibility is maintained, but user control and precision in object interactions are reduced

Engineering Contradiction:
Improveoperational flexibilityVSAvoidobject interaction control precision
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The patent implements dynamics through a mode selection mechanism that allows the system to dynamically switch between different interaction modes for three-dimensional objects. Each mode provides specific control characteristics and interaction behaviors, enabling users to select the appropriate mode for each editing task. This dynamic switching maintains operational flexibility by allowing mode changes as needed while providing precision control within each selected mode, as users can choose the mode that best matches their specific interaction requirements.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20260057622A1Three-dimensional object interaction control
Publication Date: 2026.02.26 ADOBE INC
  • US20260057622A1 patent drawing
  • US20260057622A1 patent drawing
  • US20260057622A1 patent drawing

AI summary

Three-dimensional object interaction control techniques are described. In one or more examples, a selection of a mode from a plurality of modes is received specifying object interactions in a user interface. An input is received via the user interface specifying movement of a first object in relation to a second object. An intersection is detected between a first three-dimensional volume defined for the first object with a second three-dimensional volume defined for the second object. An image editing operation is performed based on the mode and the detected intersection. A result of performing the image editing operation on the first and second objects is presented in the user interface.