3D Object Positioning via Simulated Physics and Alignment Rules

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Solution Overview

Problem

Creating 3D content is time-consuming and non-intuitive, requiring precise positioning and rotation of objects using mouse-based input devices, which is cumbersome and difficult to manage.

Innovation Solution

Implementing a method that uses simulated physics models to intuitively position objects in 3D layouts, allowing users to interact with objects as if they were in a real-world environment, enabling physics-based movements and alignment rules to facilitate efficient placement and grouping of objects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If simulated physics models are enabled for all objects during positioning, then object placement becomes more intuitive and natural, but computational overhead and system complexity increase

Engineering Contradiction:
Improveobject placement intuitivenessVSAvoidphysics model management complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent applies different physics model settings to different objects based on their characteristics. Movable objects have physics enabled while stationary objects have it disabled, creating local differentiation in physics application. This resolves the contradiction by making physics intuitive where needed while avoiding unnecessary complexity where not needed.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent dynamically enables or disables physics models based on the positioning state and object characteristics. Physics is enabled during the positioning phase for intuitive interaction, then disabled once positioning is complete. This dynamic approach balances intuitiveness during operation with system efficiency afterward.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If physics-based positioning is used for all objects, then placement becomes more natural, but unintentional object interactions and instability increase

Engineering Contradiction:
Improveplacement naturalnessVSAvoidobject layout stability
Core Design Contradiction:
Ease of operationVSStability of the object's composition

Solution Approach 1:

The patent selectively applies physics models only to movable objects while keeping stationary objects fixed. This local differentiation allows natural physics-based positioning for objects that should move while maintaining stability for objects that should remain in place, resolving the contradiction between natural placement and layout stability.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent prevents unintentional object interactions by disabling physics for stationary objects before they can be accidentally moved. This preliminary protective measure counteracts potential harmful physics-based movements while preserving natural positioning for intended placements.

Inventive Principle:
Principle #9Preliminary anti-action

3Manufacturing precision

If precise manual positioning is required, then object placement accuracy improves, but time consumption and operational complexity increase

Engineering Contradiction:
Improveobject placement precisionVSAvoidcontent creation time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent enables objects to self-position through physics-based interactions such as gravity and collision detection. Instead of requiring manual precise positioning, objects automatically find their correct positions through simulated physics, dramatically reducing time consumption while maintaining placement accuracy.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces manual mouse-based positioning with automated physics-based positioning. The mechanical interaction of dragging and dropping objects is substituted with automated physics simulations that naturally position objects based on environmental factors like gravity and surface interactions, reducing both time and operational complexity.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

4Adaptability or versatility

If physics models are continuously enabled, then object interactions remain dynamic and responsive, but system performance and efficiency decrease

Engineering Contradiction:
Improveobject interaction responsivenessVSAvoidcontent creation efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent periodically enables physics models only during positioning operations and disables them during static content creation phases. This periodic activation maintains responsiveness when needed while maximizing efficiency during periods when physics calculations are unnecessary, resolving the contradiction between adaptability and productivity.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The patent dynamically adjusts physics model activation based on operational context. Physics is enabled when objects are being positioned or interacted with, and disabled when the scene is static. This dynamic approach maintains interaction responsiveness only when necessary, optimizing overall content creation efficiency.

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach enhances user experience by making object placement more intuitive and efficient, reducing the need for precise manual alignment and minimizing unintentional object interactions, thus saving time and improving precision in 3D content creation.

Implementation Method 1

the position of the displayed object may be translated in the 3D graphical layout according to simulated gravity

Methodology Applied
Scientific EffectGravity: Gravitation

Implementation Method 2

according to a collision of the displayed object with another object in the 3D graphical layout

Methodology Applied
Scientific EffectCollision: Impact Force

Data Source

PatentUS20210365107A1Object positioning and movement in three dimensional content
Publication Date: 2021.11.25 APPLE INC
  • US20210365107A1 patent drawing
  • US20210365107A1 patent drawing
  • US20210365107A1 patent drawing

AI summary

Various implementations disclosed herein include devices, systems, and methods that enable more intuitive and efficient positioning of an object in a 3D layout, for example, in an enhanced reality (ER) setting providing on a device. In some implementations, objects are automatically positioned based on simulated physics that is selectively enabled during the positioning of the object. In some implementations, objects are automatically positioned based on simulated physics and alignment rules. In some implementations, objects are automatically grouped together based on criteria such that a first object that is grouped with a second object moves with the second object automatically in response to movement of the second object but is moveable independent of the second object.