3D Object Interaction with Reel Arrays in Wagering Games

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Solution Overview

Problem

Current wagering games, such as slots and poker, lack features to enhance entertainment value beyond secondary or bonus games, leading to a need for innovative methods to increase player engagement and loyalty.

Innovation Solution

A gaming system that incorporates a three-dimensional (3D) space with moving objects and symbol arrays, where 3D objects with defined surfaces interact with symbol arrays, modifying symbols and determining game outcomes, enhancing the entertainment value through dynamic and visually engaging gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional wagering games are used, then the game structure is simple and easy to understand, but the entertainment value and player engagement are limited

Engineering Contradiction:
Improveentertainment valueVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a three-dimensional space dimension to the traditional two-dimensional slot machine interface. Virtual objects move along three-dimensional trajectories and can collide with symbol arrays from various angles, adding spatial depth and complexity to the game structure while maintaining visual clarity through perspective rendering.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent implements dynamic virtual objects that move along predetermined trajectories within the three-dimensional space. These objects can change position, orientation, and interaction targets during gameplay, creating unpredictable and engaging outcomes that enhance entertainment value while keeping the underlying game logic manageable.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If static symbol arrays are used, then the game display is simple, but the player engagement and excitement are reduced

Engineering Contradiction:
Improveplayer engagementVSAvoiddisplay complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent transforms static symbol arrays into dynamic interactive elements that can be collided with by moving virtual objects. The symbol arrays respond to collisions by triggering game outcomes, creating a dynamic interaction that enhances player engagement while maintaining clear visual feedback through the display device.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces virtual objects as intermediaries between the player's wager input and the game outcome. These objects move through three-dimensional space and interact with symbol arrays, providing a visually engaging intermediary process that enhances player engagement while the underlying outcome determination remains straightforward.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If bonus games are added to enhance entertainment value, then player excitement increases, but the game complexity and operational difficulty increase

Engineering Contradiction:
Improveentertainment valueVSAvoidgame operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent merges the basic game and bonus game elements into a single integrated gameplay mechanism. The same three-dimensional space and virtual objects that define the basic game also facilitate bonus outcomes through collision events, eliminating the need for separate bonus game interfaces and maintaining ease of operation while enhancing entertainment value.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS8979634B2Wagering games with reel array interacting with simulated objects moving relative to the reel array
Publication Date: 2015.03.17 LNW GAMING INC
  • US8979634B2 patent drawing
  • US8979634B2 patent drawing
  • US8979634B2 patent drawing

AI summary

Gaming devices, gaming systems, methods of conducting a wagering game, and computer programs for executing a wagering game are presented herein. A gaming system for conducting a wagering game is disclosed which includes a memory device that stores instructions which, when executed by a processor, causes the gaming system to: display a symbol array at a first position of a three-dimensional (3D) space; display a 3D object at a second position of the 3D space, the 3D object having two or more surfaces each lying in a respective plane of the 3D space and each having a respective symbol modifier; display the 3D object and/or symbol array moving towards each other; display, in the symbol array, symbols indicative of a wagering-game outcome; and, in response to the 3D object engaging the array, modify each of the symbol-array symbols by the symbol modifier of the 3D object which engages that symbol.