3D Virtual Object Snapping With Gaze-Based Interaction Feedback

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Solution Overview

Problem

Existing methods for interacting with virtual and augmented reality environments are cumbersome, inefficient, and create a significant cognitive burden on users, often requiring multiple inputs and providing insufficient feedback, leading to errors and energy waste.

Innovation Solution

The system employs improved user interfaces that reduce the number and complexity of user inputs by using eye-tracking, hand-tracking, and tactile feedback to enhance interaction efficiency, including snapping virtual objects to surfaces and adjusting visual characteristics based on predefined criteria.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional user interfaces are used for virtual and augmented reality environments, then users can interact with virtual objects, but the interaction process becomes cumbersome and creates significant cognitive burden

Engineering Contradiction:
Improveease of interactionVSAvoidcomplexity of input process
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system automatically detects when a user is looking at a virtual object using eye-tracking technology and automatically selects the object for interaction without requiring the user to manually indicate selection. This self-service approach eliminates the need for complex manual selection procedures and reduces cognitive burden by having the system serve itself in the object selection process.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces manual mechanical input methods (such as clicking, tapping, or navigating menus) with automatic detection mechanisms based on eye-tracking and gaze estimation. This substitution eliminates the need for complex manual input sequences and directly translates user attention into interaction commands, significantly simplifying the input process.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Measurement precision

If multiple inputs are required to achieve desired outcomes, then system control precision is improved, but interaction efficiency decreases and time is wasted

Engineering Contradiction:
Improveprecision of controlVSAvoidinteraction time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system continuously tracks user gaze and pre-determines which virtual object the user is looking at, so that when interaction is initiated, the system already knows the target object. This preliminary action eliminates the need for sequential selection steps and allows for immediate, precise interaction with the correct object, reducing both time and maintaining precision.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides real-time feedback by detecting and responding to user gaze direction, confirming to the user which object is currently selected and ready for interaction. This feedback mechanism ensures precise control while eliminating the need for multiple trial inputs, as the system continuously adapts to user attention and provides immediate confirmation of the intended target.

Inventive Principle:
Principle #23Feedback

3Device complexity

If insufficient feedback is provided during interaction, then system complexity is reduced, but user errors increase and cognitive burden increases

Engineering Contradiction:
Improvecomplexity of feedback systemVSAvoidaccuracy of interaction
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The system implements feedback by continuously monitoring eye-tracking data and providing real-time information about which virtual object is detected as the interaction target. This feedback loop ensures high interaction accuracy by confirming to the user that the system has correctly identified their intended target, preventing errors without requiring complex additional input mechanisms.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250383750A1Devices, methods, and graphical user interfaces for manipulating virtual objects in a three-dimensional environment
Publication Date: 2025.12.18 APPLE INC
  • US20250383750A1 patent drawing
  • US20250383750A1 patent drawing
  • US20250383750A1 patent drawing

AI summary

In some embodiments, a computer system snaps a virtual object to a surface within a three-dimensional environment when one or more criteria are met. In some embodiments, a computer system displays a representation of a respective type of virtual object with one or more values for one or more visual characteristics in a three-dimensional environment.