3D Particle Effect Generation via Dynamic Parameter Configuration

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current smartphone applications for special effects in photography and video lack flexibility in editing and cannot generate three-dimensional particle effects in real-time on captured images.

Innovation Solution

A method and apparatus for generating three-dimensional particle effects by receiving a resource package, parsing configuration files, displaying parameter configuration items, and receiving user input to configure system, emitter, and affector parameters, allowing real-time generation and editing of effects on captured images.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If pre-made effects are used in current APPs, then the photographing function can be realized, but the flexibility in editing and the ability to generate three-dimensional particle effects in real-time is lost

Engineering Contradiction:
Improveflexibility in editingVSAvoideffect generation capability
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic parameter configuration for particle effects, allowing users to adjust emitter parameters, affector parameters, and particle parameters in real-time rather than using fixed pre-made effects. This enables flexible editing and real-time generation of three-dimensional particle effects on captured images.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent allows users to configure and modify multiple parameters including particle emission rate, particle size, particle color, emitter position, affector influence radius, and other physical parameters. By changing these parameters dynamically, the system can generate diverse three-dimensional particle effects without requiring complex pre-made effect packages.

Inventive Principle:
Principle #35Parameter changes

2Manufacturing precision

If complex three-dimensional particle effects are generated in real-time, then effect quality is improved, but editing difficulty and time consumption increase

Engineering Contradiction:
Improveeffect qualityVSAvoidediting time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent divides the particle effect system into distinct configurable modules: emitter parameters (controlling particle generation), affector parameters (controlling particle influence zones), and particle parameters (controlling individual particle properties). This segmentation allows users to adjust specific aspects of the effect independently, reducing editing complexity while maintaining high effect quality.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent uses two-dimensional particle effects as templates or copies that can be transformed into three-dimensional effects through parameter configuration. This allows the system to leverage existing effect designs while adding depth and spatial dimensions, reducing the time required to create high-quality three-dimensional effects from scratch.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If fixed position effects are used, then the implementation is simple, but the adaptability to different image positions and compositions is limited

Engineering Contradiction:
Improveposition flexibilityVSAvoidimplementation simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent implements universal emitter and affector components that can be positioned and configured to work with any image or video frame. The emitter can be placed at any coordinate, and the affector can influence particles across different spatial regions, making the system adaptable to various image compositions and positions without requiring separate effect designs for each scenario.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces configurable emitter and affector objects as intermediaries between the image input and particle effect output. These intermediaries can be freely positioned and configured to adapt the particle effects to different image compositions, providing a flexible bridge that maintains implementation simplicity while achieving high adaptability.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS11412159B2Method and apparatus for generating three-dimensional particle effect, and electronic device
Publication Date: 2022.08.09 BEIJING MICROLIVE VISION TECH CO LTD
  • US11412159B2 patent drawing
  • US11412159B2 patent drawing
  • US11412159B2 patent drawing

AI summary

Disclosed is a method and apparatus for generating a three-dimensional particle effect, an electronic device and a computer readable storage medium. The method comprises: receiving a three-dimensional particle resource package; parsing a configuration file of the three-dimensional particle resource package; displaying parameter configuration items corresponding to the configuration file on the display apparatus, the parameter configuration items at least comprises a three-dimensional particle system parameter configuration item, a three-dimensional particle emitter parameter configuration item, and a three-dimensional particle affector parameter configuration item; receiving a parameter configuration command to perform a parameter configuration for the above parameter configuration items; generating the three-dimensional particle effect according to parameters configured in the parameter configuration items.