3D Physics Content Tools for Realistic AR Interaction Design
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing content creation platforms lack advanced physics simulation capabilities, leading to limited realism and customization in interactive games and augmented reality (AR) experiences, and require manual, inefficient processes that hinder creative freedom and user engagement.
Innovation Solution
A cloud-based content creation system with customizable physics tools, including rigid body, collider, and joint components, enabling realistic physics simulations and seamless AR integration through intuitive user interfaces.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If manual processes are used for implementing basic physics interactions, then existing platforms can operate with limited capabilities, but the process becomes complex and inefficient
Solution Approach 1:
The physics simulation system automatically configures and executes physics parameters without requiring manual setup by creators. The platform self-manages the complexity of physics calculations, collision detection, and simulation rendering, allowing users to simply define their creative intent while the system handles the computational heavy lifting.
Solution Approach 2:
The patent replaces manual, mechanical configuration processes with automated computational systems. Instead of creators manually adjusting physics parameters and configuring simulation settings, the system uses algorithmic approaches to automatically generate and optimize physics-based interactions based on high-level user specifications.
2Manufacturing precision
If advanced physics simulations are implemented, then realism is improved, but the barrier to entry and complexity increase
Solution Approach 1:
The physics simulation system is divided into distinct modular components including rigid body physics, soft body physics, fluid dynamics, and collision detection modules. Each module can be independently configured and activated based on the specific needs of the content being created, allowing users to access advanced features without being overwhelmed by the entire system's complexity.
Solution Approach 2:
The patent introduces an intermediary layer between the user and the complex physics engine. This abstraction layer translates high-level creative specifications into detailed physics configurations automatically, shielding users from the underlying complexity while still enabling access to advanced simulation capabilities through intuitive controls.
3Adaptability or versatility
If customizable physics tools are provided, then creative freedom increases, but the system complexity increases
Solution Approach 1:
The physics toolset is designed with universal components that can serve multiple functions. A single physics engine core supports various simulation types (rigid bodies, soft bodies, fluids, particles) through configurable parameters rather than requiring separate specialized tools for each physics domain, reducing overall system complexity while maintaining versatility.
Solution Approach 2:
The system provides dynamic customization where physics parameters and simulation configurations can be adjusted in real-time based on user needs. The toolset adapts its complexity level, presenting only the relevant customization options for the current context while maintaining access to advanced features when needed, rather than exposing all possible parameters simultaneously.
Data Source
AI summary
The present disclosure describes techniques for creating physics-based content. A set of physics tools can be established. The set of physics tools can enable implementation of physics simulations in a three-dimensional (3D) environment. Each of the set of physics tools can comprise customizable physical properties. User interfaces configured to facilitate application of the physics simulations in the 3D environment can be presented. Objects and interactions in the 3D environment can be configured by utilizing the set of physics tools based on user input received via the user interfaces. Interactive effects can be created based on the configured objects and interactions.


