3D Portal System for Immersive User Content Navigation

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Solution Overview

Problem

Traditional two-dimensional (2D) interfaces in digital platforms limit user engagement and efficiency when navigating and interacting with user-generated content due to their flat and cluttered nature, failing to provide an immersive and efficient browsing experience.

Innovation Solution

A 3D portal system utilizing a 3D grid of interactive elements arranged along X, Y, and Z axes, with a dynamically positioned virtual camera for enhanced content visibility and interactivity, allowing for real-time updates and AI-driven recommendations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a traditional 2D interface is used for displaying user-generated content, then the interface is simple to implement and understand, but user engagement and content visibility are limited due to the flat and cluttered nature

Engineering Contradiction:
Improveinterface simplicityVSAvoiduser engagement and content visibility
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent transitions from a traditional 2D interface to a 3D environment, adding spatial depth to the content display. User-generated content is arranged in a three-dimensional space with depth, width, and height, allowing users to navigate through content in multiple directions and perspectives, thereby significantly improving content visibility and user engagement while maintaining ease of operation through intuitive spatial interaction

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Productivity

If more content is displayed simultaneously to improve visibility, then content visibility increases, but the interface becomes more cluttered and harder to navigate

Engineering Contradiction:
Improvecontent visibilityVSAvoidnavigation difficulty
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

By displaying content in a 3D grid with multiple depth layers, the system can show over 40 images simultaneously without cluttering the interface. The spatial arrangement distributes content across different depths and positions, allowing users to focus on specific regions while maintaining access to a large volume of content, thus improving visibility without compromising navigation ease

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The content is segmented into multiple depth layers and spatial regions within the 3D environment. Users can navigate through different layers and focus on specific content groups, which divides the large volume of content into manageable sections, making navigation more efficient while displaying extensive content

Inventive Principle:
Principle #1Segmentation

3Productivity

If a 3D grid of interactive elements is implemented to enhance content visibility and interactivity, then user engagement and content accessibility improve, but the system complexity increases

Engineering Contradiction:
Improveuser engagement and content accessibilityVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The implementation of a 3D grid leverages the natural spatial capabilities of digital displays to create an immersive environment. The system uses standard rendering technologies to manage the 3D space, organizing content along X, Y, and Z axes with depth values, allowing intuitive interaction through spatial navigation while maintaining manageable system complexity through established graphics programming approaches

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS12105927B2Method and system for displaying and interacting with user generated content in three-dimensions
Publication Date: 2024.10.01 GIFFFT INC
  • US12105927B2 patent drawing
  • US12105927B2 patent drawing
  • US12105927B2 patent drawing

AI summary

The present invention relates to a computer-implemented method and system for enhancing display and interaction with user-generated content within a 3D environment on digital platforms. This invention uniquely arranges a multitude of interactive elements in a 3D grid along the X, Y, and Z axes, enabling users to navigate through a dynamic digital scene. A virtual camera, positioned to face this grid, automatically pans through the 3D space or responds to user inputs for manual navigation, providing a seamless and immersive content viewing experience. The system is characterized by its ability to dynamically manage content via customizable vector shapes for interactive elements, gesture recognition for navigation, and an AI-driven recommendation engine for personalized content delivery. This invention leverages Swift's 3D rendering capabilities and the iOS SceneKit for efficient management of 3D objects and animations, ensuring a responsive platform for exploring user-generated content.