3D Presentation Screen Sharing With Selectable 2D View
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Solution Overview
Problem
Conventional videoconferencing technologies lack the social interaction and spatial awareness that physical meetings provide, leading to a loss of experiential and social connections, and struggle with handling multiple participants due to network and hardware limitations.
Innovation Solution
A method for videoconferencing that utilizes a three-dimensional virtual space with avatars representing participants, allowing users to navigate and interact within a virtual environment, and adjusts audio volumes to simulate private or semi-private conversations.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If multiple video streams are transmitted to all participants in a conventional videoconferencing system, then each participant can see all speakers, but the system performance slows down due to bandwidth and hardware limitations
Solution Approach 1:
The patent implements spatial audio rendering where each participant's device renders audio streams with different characteristics based on their virtual position in the 3D space. Audio from different directions and distances is processed differently, creating localized audio experiences that mimic physical presence while maintaining system performance.
2Ease of operation
If all audio streams are mixed equally in virtual conferences, then all participants can hear all speakers, but private conversations become impossible and social connections are lost
Solution Approach 1:
The patent transitions from 2D screen-based videoconferencing to 3D virtual space with avatars. This dimensional change enables spatial audio rendering where sound originates from specific directional positions, allowing participants to have private conversations by positioning their avatars closer together while maintaining equal access to all audio streams through the spatial rendering system.
3Device complexity
If conventional videoconferencing displays rectangular video frames, then the interface is simple, but the sense of place and spatial awareness is lost
Solution Approach 1:
The patent replaces traditional 2D rectangular video frames with 3D avatar representations in a virtual space. Each participant is represented by an avatar with video displayed on it, positioned in a three-dimensional environment. This enables spatial awareness and sense of place while maintaining interface simplicity through standardized avatar models and automatic positioning.
Data Source
AI summary
Disclosed herein is a web-based videoconference system that allows for two-dimensional screen sharing within the virtual environment. In some embodiments, data specifying a three-dimensional virtual space. The three-dimensional virtual space comprises a plurality of participants and an avatar representing each of the plurality of participants. A presentation stream is received from a first client device of a first participant. The presentation stream is mapped onto a three-dimensional model of a presentation screen in the three-dimensional virtual space. A selection of the presentation screen is received from a second participant. A two-dimensional view of the presentation stream is rendered to the second participant.


