3D Printing Color Correction for Uniform Multi-Colored Objects
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Solution Overview
Problem
Three-dimensional printing faces challenges in achieving uniform coloration across multi-colored objects due to interference between differently angled or positioned surfaces, as well as uneven radiation exposure, which are not addressed by standard two-dimensional printing or conventional manufacturing methods.
Innovation Solution
A method involving the selection and correction of colors at individual pixels based on 3D geometry, using look-up tables or color change models to compensate for color variation errors, and applying dithering processes to optimize voxel combinations and minimize errors, particularly in areas with bright or high luminance colors.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If transparent or white material is used to make multi-colored 3D printed objects, then color variety is achieved, but color uniformity deteriorates due to interference between colors from different regions and uneven radiation exposure
Solution Approach 1:
The patent applies preliminary action by performing color correction calculations before the actual 3D printing process. The system analyzes the 3D model to identify regions prone to color interference and pre-computes corrected color values for each voxel, which are then applied during printing. This proactive approach prevents color uniformity issues rather than correcting them after printing.
Solution Approach 2:
The patent implements local quality by applying different color correction strategies to different regions of the 3D object based on their specific geometric characteristics. Regions with high risk of color interference (such as thin walls, intersecting surfaces, or areas with multiple color stacks) receive targeted correction, while other regions use standard coloring. This localized approach optimizes color uniformity where needed without unnecessarily complicating the entire printing process.
2Device complexity
If standard two-dimensional printing color methods are applied to three-dimensional objects, then printing process simplicity is maintained, but color uniformity deteriorates due to angle and surface position variations
Solution Approach 1:
The patent transitions from two-dimensional color mapping to three-dimensional color correction by operating on voxels rather than surface pixels. The system considers the depth and volume of each color stack, analyzing how colors from different depths and angles interact. This dimensional extension allows the system to account for radiation exposure variations and color interference that are inherent to 3D geometry but invisible in 2D representations.
Solution Approach 2:
The patent applies parameter changes by modifying color values based on multiple factors including surface angle, position, thickness, and the presence of neighboring color stacks. The system dynamically adjusts color parameters (such as CMYK values) for each voxel based on its specific geometric context, rather than applying uniform color rules across the entire object. This adaptive parameter adjustment maintains printing process simplicity while achieving color uniformity.
3Manufacturing precision
If color correction calculations are performed for all regions, then color uniformity is improved, but computational complexity and processing time increase
Solution Approach 1:
The patent applies partial action by performing color correction calculations only on regions that require it, rather than uniformly processing the entire 3D model. The system identifies high-risk regions through geometric analysis (such as thin walls, sharp edges, or areas with overlapping color stacks) and applies detailed color correction only to these specific regions. Low-risk regions use simplified or no correction, reducing overall computational complexity while maintaining color uniformity where it matters most.
Solution Approach 2:
The patent implements segmentation by dividing the 3D model into distinct regions based on their color interference risk. The system segments the model into high-risk regions (requiring full color correction analysis), medium-risk regions (requiring partial correction), and low-risk regions (using standard coloring). This segmentation allows the computational workload to be distributed and optimized, reducing processing time while maintaining color uniformity in critical areas.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Ensures uniform color appearance across multi-colored 3D printed objects by accurately accounting for surface angles, radiation exposure, and interference between color stacks, resulting in improved color consistency and reduced artifacts.
Implementation Method 1
radiation, such as UV radiation that may be used to cure the colors
Data Source
AI summary
A method of printing a three-dimensional (3D) color object, layer-by-layer, comprises: obtaining a 3D CAD specification defining a 3D geometry and a surface color distribution for the color object to be printed, defining regions on a surface of the color object; defining colors for each region based on the CAD specification; determining, using the 3D geometry of the specification, conditions applying at respective regions that are liable to cause color variation, such that using the colors as defined at the respective regions may give rise to a coloration error; selecting color corrections defined for respective determined conditions; correcting the defined colors; and printing the 3D color object with the color corrections.


