3D Printing Supplementary Geometry for Game Models

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Solution Overview

Problem

Current 3D printing technologies are limited in their ability to create tangible mementos of virtual environments and characters from video games, as they require physical connections and structural integrity that are not present in the virtual world, making it difficult to print complex and aesthetically unique objects.

Innovation Solution

The integration of a 3D printing system with an entertainment device, such as a PlayStation 4, which generates supplementary geometry to modify virtual game elements for 3D printing, including procedural geometry to provide structural support and connectivity, allowing for the creation of stable and aesthetically accurate physical models from video game environments and characters.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Shape

If conventional 3D printing is used to print virtual game objects, then aesthetic uniqueness is achieved, but structural stability is insufficient

Engineering Contradiction:
Improveaesthetic accuracyVSAvoidstructural stability
Core Design Contradiction:
ShapeVSStability of the object's composition

Solution Approach 1:

The printing process is segmented into two distinct phases: first printing the aesthetic surface geometry captured from the game environment, then separately printing structural support elements. This segmentation allows each component to be optimized independently - the surface for visual accuracy and the supports for mechanical stability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Support structures act as intermediary elements between the printed aesthetic geometry and the printing platform. These temporary or permanent supports provide the necessary mechanical stability during and after printing, enabling complex overhanging and suspended geometries that would otherwise be impossible to print.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Stability of the object's composition

If supplementary geometry is added to provide structural support, then structural stability is improved, but manufacturing complexity increases

Engineering Contradiction:
Improvestructural stabilityVSAvoidmodel complexity
Core Design Contradiction:
Stability of the object's compositionVSDevice complexity

Solution Approach 1:

The system automatically generates and calculates the necessary support geometry based on the captured game environment data. The software analyzes the model, identifies regions requiring support, and generates appropriate support structures without requiring manual intervention or complex user configuration.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system adjusts geometric parameters dynamically - modifying the density, distribution, and configuration of support structures based on the specific requirements of each model region. This allows optimization of support efficiency while minimizing unnecessary complexity.

Inventive Principle:
Principle #35Parameter changes

3Manufacturing precision

If detailed geometry is captured from game environments, then manufacturing precision is improved, but print time increases

Engineering Contradiction:
Improvegeometric precisionVSAvoidprint speed
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The system applies support structures selectively only where geometrically necessary - such as for overhanging surfaces, suspended elements, or thin features - rather than adding uniform support throughout the entire model. This partial action approach maintains precision where needed while minimizing unnecessary printing operations.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentEP3064257B1System, device and method of 3D printing
Publication Date: 2019.07.10 SONY INTERACTIVE ENTERTAINMENT LLC
  • EP3064257B1 patent drawingFigure 1
  • EP3064257B1 patent drawingFigure 2A~2B
  • EP3064257B1 patent drawingFigure 3~4

AI summary

A method of 3D printing comprises the steps of running a videogame, in turn comprising a step of generating a virtual game environment comprising in-game geometry; receiving an indication that the current state of the virtual game environment has been selected for 3D printing; obtaining supplementary geometry; and supplementing the in-game geometry with the supplementary geometry to create a 3D printer geometry; wherein components of the virtual game environment included in the 3D printer geometry are modified by the supplementary geometry to have structural features within the 3D printer geometry that have dimensions calculated to support the model in its final printed physical form.