3D Projection Binding Point Rendering Automation
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current three-dimensional projection binding point rendering methods are inefficient, requiring manual rendering of numerous static images, leading to high costs and errors in binding point positioning, resulting in jitter issues and lengthy modification processes.
Innovation Solution
A method and device for three-dimensional projection binding point rendering that calculates 2D coordinates from 3D coordinates, judges and modifies binding point positions, and outputs binding point information in a textual format, reducing data volume and eliminating jitter.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If three-dimensional projection binding point rendering is performed by manual rendering of static images, then binding point information can be obtained, but the time and labor required are very large
Solution Approach 1:
The patent replaces the manual mechanical rendering process with an automated three-dimensional projection system. The binding point information is obtained through automated 3D projection rendering instead of manual static image rendering, significantly reducing time and labor while maintaining position accuracy.
2Measurement precision
If three-dimensional projection rendering is performed for each binding point, then binding point information is obtained, but the data volume is very large and modification is difficult
Solution Approach 1:
The patent extracts only the essential binding point coordinate information from the three-dimensional projection rendering process, outputting it in a simplified textual format. This extraction approach maintains position accuracy while dramatically reducing data volume and simplifying modification processes.
3Ease of operation
If binding point bitmap is used for splicing, then binding point location can be determined, but jitter occurs due to incorrect position judgment
Solution Approach 1:
The patent replaces the bitmap-based binding point determination method with a direct three-dimensional projection coordinate calculation method. This substitution eliminates the jitter problem by accurately calculating binding point positions through 3D projection mathematics rather than analyzing pixel intensity in bitmaps.
4Reliability
If manual modification of binding point bitmap is performed through PS method, then jitter can be reduced, but the modification work is very hard and time-consuming
Solution Approach 1:
The patent replaces manual Photoshop modification with automated three-dimensional projection rendering. The system automatically generates accurate binding point coordinate information through 3D projection calculations, eliminating the need for manual bitmap editing and dramatically improving modification efficiency while maintaining position stability.
Data Source
AI summary
Disclosed is a three-dimensional projection binding point rendering method, which comprises: obtaining a 3D coordinate of a binding point in a three-dimensional character model, and calculating a 2D coordinate of the binding point in a 2D picture which is projected in the same projection manner as the three-dimensional character model according to the 3D coordinate of the binding point; calculating a binding point coordinate for each frame of a 2D projection picture in a character animation series to obtain all binding point coordinates corresponding to the character animation series; judging all the binding point coordinates in the character animation series and modifying a binding point coordinate with position mutation; and outputting all the binding point coordinates in a textual manner to obtain a binding point information text corresponding to the character animation series. Also disclosed is a three-dimensional projection binding point rendering device.


