3D Puzzle Game Apparatus Resolving Spatial Structure Ambiguity

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Solution Overview

Problem

Conventional three-dimensional puzzle games fail to effectively convey the shape of the puzzle and provide a sense of solving a three-dimensional puzzle, as users primarily interact with a two-dimensional interface, making it difficult to grasp the three-dimensional structure and feel engaged in the puzzle-solving process.

Innovation Solution

A three-dimensional puzzle game apparatus and program that allow users to delete unnecessary blocks in a virtual three-dimensional space by displaying blocks arranged in three-dimensional directions, using hint information to identify blocks to be left, and determining the correctness of deletion instructions based on pre-stored information, enhancing user interaction and engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a two-dimensional interface is used for three-dimensional puzzle games, then the operation simplicity is improved, but the user's ability to grasp the three-dimensional structure deteriorates

Engineering Contradiction:
Improveoperation simplicityVSAvoidthree-dimensional structure information
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent displays multiple layers of the three-dimensional puzzle simultaneously on the two-dimensional screen, allowing users to see the spatial structure across different depths. This dimensionality change enables the representation of 3D information in a 2D interface without losing structural context, resolving the contradiction between operational simplicity and spatial understanding.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If a two-dimensional layer selection method is used, then the ease of operation is improved, but the sense of solving a three-dimensional puzzle deteriorates

Engineering Contradiction:
Improveease of operationVSAvoidsense of solving three-dimensional puzzle
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent enables direct selection and manipulation of blocks in three-dimensional space through the touch interface, allowing users to interact with the puzzle as a unified 3D structure rather than isolated 2D layers. This maintains operational simplicity while restoring the sense of solving a true three-dimensional puzzle by preserving spatial relationships and enabling holistic visualization.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS9072969B2Three-dimensional puzzle game apparatus and program product
Publication Date: 2015.07.07 HAL LABORATORY
  • US9072969B2 patent drawing
  • US9072969B2 patent drawing
  • US9072969B2 patent drawing

AI summary

A three-dimensional puzzle game apparatus includes an LCD on which a three-dimensional puzzle is displayed. The three-dimensional puzzle includes a plurality of blocks arranged in each of three-dimensional directions in a virtual three-dimensional space. Furthermore, a hint numeral indicating the number of blocks to be left in a block row is displayed as information being a hint for searching a block to be left from the block row, for example. When a deleting instruction is performed on a block by utilizing a touch panel, for example, it is then determined that whether or not the block is a block to be left. When it is determined that the block is not a block to be left, the block is erased. When it is determined that all the remaining blocks are blocks to be left, it is determined that the three-dimensional puzzle is solved.