3D Rendering Eye Coordinate Adjustment for Crosstalk Reduction

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Solution Overview

Problem

Existing 3D display apparatuses face challenges in reducing crosstalk, which degrades image quality due to refraction of light, making real-time 3D rendering difficult, especially in low-performance devices.

Innovation Solution

A method and apparatus that detect eye coordinates, adjust them using Snell's law and paraxial approximation to minimize crosstalk, and perform 3D rendering based on these adjusted coordinates, incorporating functions and lookup tables to optimize X and Z coordinates within an interpupillary distance for error correction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If Snell's law is applied for 3D rendering to reduce crosstalk, then image quality is improved, but calculation complexity increases making real-time rendering difficult in low-performance devices

Engineering Contradiction:
Improveimage qualityVSAvoidcalculation complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent transforms the complex Snell's law calculation into a simplified parameter-based adjustment system. By pre-calculating and storing correction values in lookup tables based on eye position parameters, the system replaces real-time trigonometric computations with simple table lookups and interpolations, maintaining image quality while reducing computational complexity for low-performance devices

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent performs preliminary calculations of eye coordinate adjustments and stores them in advance in lookup tables. During real-time 3D rendering, the system only needs to query pre-computed values based on detected eye positions, avoiding complex Snell's law calculations at runtime and enabling real-time performance on low-power devices

Inventive Principle:
Principle #10Preliminary action

2Reliability

If eye coordinates are adjusted using Snell's law to reduce crosstalk, then crosstalk is reduced, but processing time increases

Engineering Contradiction:
Improvecrosstalk reductionVSAvoidprocessing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent pre-computes eye coordinate adjustment values using Snell's law and stores them in lookup tables before runtime. During actual 3D rendering, the system quickly retrieves pre-calculated adjustment values based on detected eye positions, eliminating time-consuming trigonometric calculations and enabling real-time crosstalk compensation even on mobile devices with limited processing power

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach effectively reduces crosstalk, improving image quality and enabling real-time 3D rendering in low-performance devices by optimizing eye coordinate adjustments, thus enhancing the overall performance of 3D rendering systems.

Implementation Method 1

adjusting the eye coordinates to correspond to virtual eye positions that reduce crosstalk caused by refraction of light

Methodology Applied
Scientific EffectRefraction: Refraction

Data Source

PatentEP3324619B1Three-dimensional (3D) rendering method and apparatus for user' eyes
Publication Date: 2023.07.19 SAMSUNG ELECTRONICS CO LTD
  • EP3324619B1 patent drawingFigure 1
  • EP3324619B1 patent drawingFigure 2A
  • EP3324619B1 patent drawingFigure 2B

AI summary

Provided are a three-dimensional (3D) rendering method and apparatus that detect eye coordinates of positions of eyes of a user from an image of the user, adjust the eye coordinates to correspond to virtual eye positions that reduce crosstalk caused by refraction of light; and perform 3D rendering of the eyes based on the adjusted eye coordinates.